MagicNStuff/source/globals/autoloads/scene_fader/scene_fader.gd
SchimmelSpreu83 c7f96c78c4 Huge changes
Implemented spawn points correctly.
Added saving & loading (currently only implemented with the spawn_index).
You can now set spawn indicies in the DynamicAreaLoader to automatically load when the game is set to that value (on ready).
Added configuration warnings to DynamicAreaLoader & PlayerSpawnPoint

Added some generic translation (pot) files.
Added AudioManager autoload to play, stop, fade audio streams (and set the bus directly).
Added SceneFader autoload.
Added SaveManager autoload.
Added OptionsMenu with currently only volume sliders and a fullscreen toggle button.
Added PauseMenu
2025-03-01 13:28:21 +01:00

68 lines
1.4 KiB
GDScript

extends CanvasLayer
var fade_in_duration: float = 2.0
var fade_out_duration: float = 2.0
var is_fading: bool = false
var is_loading: bool = false
@onready var interactive_loader: InteractiveLoader = $InteractiveLoader
@onready var color_rect: ColorRect = $ColorRect
@onready var loading_hint_animations: AnimationPlayer = $HintMargin/Control/LoadingHint/LoadingHintAnimations
@onready var loading_hint: TextureRect = $HintMargin/Control/LoadingHint
func _ready() -> void:
color_rect.hide()
func load_to_path(path: String, unpause_game: bool = false) -> void:
if is_loading:
return
is_loading = true
await fade_in()
var scene: PackedScene = await interactive_loader.load_threaded(path)
assert(is_instance_valid(scene))
get_tree().change_scene_to_packed(scene)
if unpause_game:
get_tree().paused = false
fade_out()
is_loading = false
func fade_in() -> void:
color_rect.show()
is_fading = true
var tween: Tween = create_tween()
tween.tween_property(color_rect, ^"color:a", 1.0, fade_in_duration)
await tween.finished
is_fading = false
loading_hint_animations.play(&"hover")
loading_hint.show()
func fade_out() -> void:
loading_hint_animations.stop()
loading_hint.hide()
is_fading = true
var tween: Tween = create_tween()
tween.tween_property(color_rect, ^"color:a", 0.0, fade_out_duration)
await tween.finished
color_rect.hide()
is_fading = false