MagicNStuff/source/addons/version_display/version_display.gd
SchimmelSpreu83 9da3ddcf35 Many small changes and improvements
- Improved the TimedMusicAnimationPlayer.
- Added function call exclusions in AnimPlayerEditorCalls (currently 'free' and 'queue_free').
- Added a weak controller setting, which boosts controller vibrations if the controller needs just more kick.
- Changed some material settings.
2026-01-03 12:29:17 +01:00

33 lines
1002 B
GDScript

extends CanvasLayer
const DEFAULT_TEXT: String = "{game_name} - {state} - V - {version}"
const UNDEFINED_TEXT: String = "Undefined"
const States: String = "Pre-Production,Pre-Alpha,Early-Alpha,Alpha,Beta,Early-Access,Release"
@export_custom(PROPERTY_HINT_ENUM_SUGGESTION, States) var state: String = "Pre-Production"
@export_multiline var text_override: String = DEFAULT_TEXT: set = set_text
@onready var version_label: Label = $MarginContainer/VersionLabel
func _ready() -> void:
set_text(text_override)
func set_text(new_text: String) -> void:
new_text = new_text.replace("{game_name}", ProjectSettings.get_setting("application/config/name", UNDEFINED_TEXT))
new_text = new_text.replace("{version}", ProjectSettings.get_setting("application/config/version", UNDEFINED_TEXT))
new_text = new_text.replace("{state}", str(state))
text_override = new_text
_update_hud()
func _update_hud() -> void:
if not self.is_node_ready():
await self.ready
version_label.set_text(text_override)