extends CanvasLayer const DEFAULT_TEXT: String = "{game_name} - {state} - V - {version}" const UNDEFINED_TEXT: String = "Undefined" const States: String = "Pre-Production,Pre-Alpha,Early-Alpha,Alpha,Beta,Early-Access,Release" @export_custom(PROPERTY_HINT_ENUM_SUGGESTION, States) var state: String = "Pre-Production" @export_multiline var text_override: String = DEFAULT_TEXT: set = set_text @onready var version_label: Label = $MarginContainer/VersionLabel func _ready() -> void: set_text(text_override) func set_text(new_text: String) -> void: new_text = new_text.replace("{game_name}", ProjectSettings.get_setting("application/config/name", UNDEFINED_TEXT)) new_text = new_text.replace("{version}", ProjectSettings.get_setting("application/config/version", UNDEFINED_TEXT)) new_text = new_text.replace("{state}", str(state)) text_override = new_text _update_hud() func _update_hud() -> void: if not self.is_node_ready(): await self.ready version_label.set_text(text_override)