Commit Graph

13 Commits

Author SHA1 Message Date
2981b94b26 So many changes I'm too lazy to list 2025-10-14 18:49:22 +02:00
c219f6885a Added the ability to load to the chase from the main menu 2025-09-21 23:50:17 +02:00
82cb7997d3 Added Chase Level with temporary music 2025-09-21 23:49:59 +02:00
a4100e3026 Changes to the player
- Made the character inherit from StairsCharacter3D (Plugin)
- Made the players head smoothly adjust when stepping.
- Reintroduced the previously broken headbobbing.
- Adjusted collisions.
2025-09-21 23:48:46 +02:00
31363b1d52 Moved some files (+Added VibrationComponent) 2025-09-21 23:46:52 +02:00
8a5373c340 Improved the level loading system 2025-09-21 23:45:58 +02:00
b3b73433a2 Added a loading text effect 2025-09-21 23:43:16 +02:00
2a60380258 Added Plugins
- ProtoShape
- StairsCharacter (GDExtension)
- TODO Manager
- 3D Cursor
2025-09-21 23:42:15 +02:00
659c37aa23 Added a Hologram Projector (Floor) Model 2025-09-21 23:40:15 +02:00
9fccf98917 Huge Refactor (+upgrade to GD 4.5!) 2025-09-16 23:36:18 +02:00
c7f96c78c4 Huge changes
Implemented spawn points correctly.
Added saving & loading (currently only implemented with the spawn_index).
You can now set spawn indicies in the DynamicAreaLoader to automatically load when the game is set to that value (on ready).
Added configuration warnings to DynamicAreaLoader & PlayerSpawnPoint

Added some generic translation (pot) files.
Added AudioManager autoload to play, stop, fade audio streams (and set the bus directly).
Added SceneFader autoload.
Added SaveManager autoload.
Added OptionsMenu with currently only volume sliders and a fullscreen toggle button.
Added PauseMenu
2025-03-01 13:28:21 +01:00
7bd8e95c0d Added a temporary icon 2025-02-25 22:36:26 +01:00
Schimmel
37f8656620 Initial Project Upload 2025-02-25 22:07:11 +01:00