- Added an event when switching to another input device.
- Added InitialSetupMenu, which shows up when starting the game for the first time.
- Updated entrance hall csg.
- Added DialogBank for easier localization.
- Shaders can now be paused and time scaled.
- Added shading the edges of the beating lightbeam shader.
- LevelStreamer gizmo preview now updates when it's transform changes.
- Cleaned up main menu.
- Seperated entrance hall section into it's own scene (level).