MagicNStuff/game
SchimmelSpreu83 1269e9a059 Some code cleanup
- Added an event when switching to another input device.
- Added InitialSetupMenu, which shows up when starting the game for the first time.
- Updated entrance hall csg.
- Added DialogBank for easier localization.
- Shaders can now be paused and time scaled.
- Added shading the edges of the beating lightbeam shader.
2026-04-20 19:18:51 +02:00
..
_development/ayuroo Some code cleanup 2026-04-20 19:18:51 +02:00
addons Some code cleanup 2026-04-20 19:18:51 +02:00
assets Some code cleanup 2026-04-20 19:18:51 +02:00
localization Implemented a settings menu 2026-03-23 20:35:38 +01:00
src Some code cleanup 2026-04-20 19:18:51 +02:00
tools Added a debug box mesh visualization for LevelStreamers (finding unload spots better) 2026-03-23 20:25:06 +01:00
.editorconfig Created a new project and moved some stuff over (new game location is game) 2026-02-25 21:49:50 +01:00
.gitattributes Created a new project and moved some stuff over (new game location is game) 2026-02-25 21:49:50 +01:00
.gitignore Created a new project and moved some stuff over (new game location is game) 2026-02-25 21:49:50 +01:00
default_bus_layout.tres Implemented a settings menu 2026-03-23 20:35:38 +01:00
godot_icon.svg Created a new project and moved some stuff over (new game location is game) 2026-02-25 21:49:50 +01:00
godot_icon.svg.import Created a new project and moved some stuff over (new game location is game) 2026-02-25 21:49:50 +01:00
icon.svg Created a new project and moved some stuff over (new game location is game) 2026-02-25 21:49:50 +01:00
icon.svg.import Created a new project and moved some stuff over (new game location is game) 2026-02-25 21:49:50 +01:00
project.godot Some code cleanup 2026-04-20 19:18:51 +02:00