MagicNStuff/source/addons/SunshineClouds2/ExampleCloudsResource.tres

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[gd_resource type="CompositorEffect" script_class="SunshineCloudsGD" format=3 uid="uid://lftlvgnckiw"]
[ext_resource type="RDShaderFile" uid="uid://dx1y5cye1m1hu" path="res://addons/SunshineClouds2/SunshineCloudsCompute.glsl" id="1_yndmv"]
[ext_resource type="CompressedTexture3D" uid="uid://dei12lsgrjpyu" path="res://addons/SunshineClouds2/NoiseTextures/curl_noise_varied.tga" id="2_tfvib"]
[ext_resource type="CompressedTexture3D" uid="uid://b3uyfsp4in821" path="res://addons/SunshineClouds2/NoiseTextures/bluenoise_Dither.png" id="3_ueybc"]
[ext_resource type="Texture2D" uid="uid://de2nsujnhdlg0" path="res://addons/SunshineClouds2/NoiseTextures/ExtraLargeScaleNoise.tres" id="4_o3amn"]
[ext_resource type="Texture2D" uid="uid://g02m2ewpwusq" path="res://addons/SunshineClouds2/NoiseTextures/HeightGradient.tres" id="5_mx051"]
[ext_resource type="NoiseTexture3D" uid="uid://6ed3lvlpbqmg" path="res://addons/SunshineClouds2/NoiseTextures/LargeScaleNoise.tres" id="6_nhpek"]
[ext_resource type="RDShaderFile" uid="uid://chxheyp4eohbc" path="res://addons/SunshineClouds2/SunshineCloudsPostCompute.glsl" id="8_jjdov"]
[ext_resource type="RDShaderFile" uid="uid://crfpk8ta4qxsk" path="res://addons/SunshineClouds2/SunshineCloudsPreCompute.glsl" id="9_cr0n2"]
[ext_resource type="Script" uid="uid://dnblgqynq1t7l" path="res://addons/SunshineClouds2/SunshineClouds.gd" id="10_08sum"]
[ext_resource type="NoiseTexture3D" uid="uid://bnck2kxeg5bkg" path="res://addons/SunshineClouds2/NoiseTextures/SmallScaleNoise.tres" id="11_ea8oe"]
[resource]
resource_local_to_scene = false
resource_name = ""
enabled = true
effect_callback_type = 3
access_resolved_color = true
access_resolved_depth = true
needs_motion_vectors = true
needs_normal_roughness = false
script = ExtResource("10_08sum")
clouds_coverage = 0.726
atmospheric_density = 0.5
lighting_density = 0.55
clouds_anisotropy = 0.057
cloud_ambient_color = Color(1, 1, 1, 1)
cloud_ambient_tint = Color(0.1276, 0.18766, 0.22, 1)
atmosphere_color = Color(0.280153, 0.544962, 0.759771, 1)
ambient_occlusion_color = Color(0.693375, 0.223129, 0, 0.466667)
accumulation_decay = 0.8
extra_large_noise_scale = 298497.0
large_noise_scale = 85138.6
medium_noise_scale = 20043.3
small_noise_scale = 6901.78
clouds_sharpness = 0.5
clouds_detail_power = 0.0
curl_noise_strength = 6184.1
lighting_sharpness = 0.34
cloud_ceiling = 15000.0
max_step_count = 300.0
resolution_scale = 1
dither_noise = ExtResource("3_ueybc")
height_gradient = ExtResource("5_mx051")
extra_large_noise_patterns = ExtResource("4_o3amn")
large_scale_noise = ExtResource("6_nhpek")
medium_scale_noise = ExtResource("2_tfvib")
small_scale_noise = ExtResource("11_ea8oe")
curl_noise = ExtResource("2_tfvib")
dither_speed = 100.825
blur_power = 1.0
blur_quality = 1.0
min_step_distance = 100.0
lighting_travel_distance = 8000.0
extra_large_used_as_mask = true
mask_width_km = 512.0
pre_pass_compute_shader = ExtResource("9_cr0n2")
compute_shader = ExtResource("1_yndmv")
post_pass_compute_shader = ExtResource("8_jjdov")
wind_direction = Vector3(1, 0, 1)
directional_lights_data = Array[Vector4]([Vector4(0.240525, 0.876693, -0.416602, 32), Vector4(1, 1, 1, 1)])