MagicNStuff/game/src/gameplay/systems/power_box/fuse_pickup.gd

27 lines
587 B
GDScript

class_name FusePickup
extends Node3D
@export var power_box: PowerBox
var world: World
@onready var pickup_interaction: PickupInteraction = $PickupInteraction
@onready var world_proxy: WorldProxy = $WorldProxy
func _ready() -> void:
world = await world_proxy.wait_for_world()
if InstancePersister.new(self, world).get_property(&"is_collected", false):
queue_free()
return
pickup_interaction.picked_up.connect(_on_picked_up)
func _on_picked_up() -> void:
power_box.on_fuse_picked_up()
InstancePersister.new(self, world).set_property(&"is_collected", true)
queue_free()