MagicNStuff/source/addons/logger/logger.gd

140 lines
3.5 KiB
GDScript

extends CanvasLayer
enum ErrTypes { NORMAL, NORMAL_RICH, WARNING, ERROR }
enum { NORMAL, NORMAL_RICH, WARNING, ERROR }
const DEFAULT_DURATION: float = 5.0
const TYPE_TITLE_COLOR: String = "floral_white"#Color.FLORAL_WHITE.to_html()
@export_range(0, 1000, 1) var log_limit: int = 120
var msg_uid: PackedInt32Array = []
var msg_list: PackedStringArray = []
var msgf_list: PackedStringArray = []
var msgpf_list: PackedStringArray = []
@onready var log_label: RichTextLabel = $LogLabel
func _ready() -> void:
if not OS.is_debug_build():
hide()
return
RenderingServer.frame_post_draw.connect(_cleanup_frame_logs)
func _physics_process(_delta: float) -> void:
if OS.is_debug_build():
_cleanup_physics_frame_logs()
func print_msg(text: String, duration: float = DEFAULT_DURATION, type := NORMAL, color := Color.AQUA) -> void:
if msg_list.size() + 1 > log_limit:
if msg_list.is_empty(): # Don't do anything if the [param log_limit] is set to 0.
return
else: # Remove the first messages until we have a free slot.
msg_list.remove_at(0)
msg_uid.remove_at(0)
print_msg(text, duration, type, color)
return
var prefix: String = ""
match type:
ErrTypes.NORMAL_RICH:
print_rich(text)
ErrTypes.WARNING:
push_warning(text)
prefix = str("[color=orange][b]WARNING: [/b][/color]")
ErrTypes.ERROR:
push_error(text)
printerr(text)
prefix = str("[color=red][b]ERROR: [/b][/color]")
# Print messages into the log first before stopping.
if not OS.is_debug_build():
return
text = str("%s[color=%s]%s[/color]" % [prefix, color.to_html(), text])
msg_list.append(text)
var timer := Timer.new()
timer.one_shot = true
timer.ignore_time_scale = true
msg_uid.append(absi(timer.get_instance_id()))
timer.timeout.connect(func() -> void:
var uid: int = msg_uid.find(absi(timer.get_instance_id()))
if uid >= 0:
msg_list.remove_at(uid)
msg_uid.remove_at(uid)
_update_hud()
timer.queue_free()
)
add_child(timer)
timer.start(duration if duration >= 0.0 else DEFAULT_DURATION)
_update_hud()
func print_msgf(text: String, in_physics: bool = false, color := Color.AQUA) -> void:
if OS.is_debug_build():
text = str("[color=%s]%s[/color]" % [color.to_html(), text])
if in_physics:
msgpf_list.append(text)
else:
msgf_list.append(text)
_update_hud()
func clear_log() -> void:
msg_list.clear()
msg_uid.clear()
_update_hud()
# Remove the timers.
for i: Node in get_children():
if not i == log_label:
i.queue_free()
func _update_hud() -> void:
if not self.is_node_ready():
await self.ready
var text: String = ""
if not msg_list.is_empty():
text = "[color=%s]=== Normal Logs ===\n" %TYPE_TITLE_COLOR
text += "\n".join(msg_list) if not msg_list.is_empty() else "" # first regular messages.
text += "\n"
if not msgf_list.is_empty():
text += "[color=%s]=== Frame-Logs ===\n" %TYPE_TITLE_COLOR
text += "\n".join(msgf_list) if not msgf_list.is_empty() else "" # frame messages afterwards.
text += "\n"
if not msgpf_list.is_empty():
text += "[color=%s]=== Physics-Frame-Logs ===\n" %TYPE_TITLE_COLOR
text += "\n".join(msgpf_list) if not msgpf_list.is_empty() else "" # and now physics frames.
log_label.set_text(text)
if msg_list.is_empty() and msgf_list.is_empty() and msgpf_list.is_empty():
log_label.clear()
func _cleanup_frame_logs() -> void:
if not msgf_list.is_empty():
msgf_list.clear()
_update_hud()
func _cleanup_physics_frame_logs() -> void:
if not msgpf_list.is_empty():
msgpf_list.clear()
_update_hud()