103 lines
3.2 KiB
GDScript
103 lines
3.2 KiB
GDScript
extends Control
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@onready var nodes := [
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%A, %B, %X, %Y,
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%LB, %RB, %LT, %RT,
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%L_Stick_Click, %R_Stick_Click,
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%Select, %Start, %DPAD,
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%DPAD_Up, %DPAD_Down,
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%DPAD_Left, %DPAD_Right,
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%Home, %Share,
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%LStick, %RStick,
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]
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var base_names := []
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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for child: Node in nodes:
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base_names.push_back(child.get_child(0).texture.path)
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func _on_Auto_pressed() -> void:
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for i in range(nodes.size()):
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nodes[i].get_child(0).texture.path = base_names[i]
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func _on_Luna_pressed() -> void:
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for i in range(nodes.size()):
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var control_text: String = ControllerIcons.Mapper._convert_joypad_to_luna(base_names[i])
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nodes[i].get_child(0).texture.path = control_text
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func _on_PS3_pressed() -> void:
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for i in range(nodes.size()):
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var control_text: String = ControllerIcons.Mapper._convert_joypad_to_ps3(base_names[i])
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nodes[i].get_child(0).texture.path = control_text
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func _on_PS4_pressed() -> void:
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for i in range(nodes.size()):
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var control_text: String = ControllerIcons.Mapper._convert_joypad_to_ps4(base_names[i])
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nodes[i].get_child(0).texture.path = control_text
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func _on_PS5_pressed() -> void:
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for i in range(nodes.size()):
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var control_text: String = ControllerIcons.Mapper._convert_joypad_to_ps5(base_names[i])
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nodes[i].get_child(0).texture.path = control_text
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func _on_Stadia_pressed() -> void:
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for i in range(nodes.size()):
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var control_text: String = ControllerIcons.Mapper._convert_joypad_to_stadia(base_names[i])
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nodes[i].get_child(0).texture.path = control_text
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func _on_Steam_pressed() -> void:
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for i in range(nodes.size()):
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var control_text: String = ControllerIcons.Mapper._convert_joypad_to_steam(base_names[i])
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nodes[i].get_child(0).texture.path = control_text
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func _on_Switch_pressed() -> void:
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for i in range(nodes.size()):
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var control_text: String = ControllerIcons.Mapper._convert_joypad_to_switch(base_names[i])
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nodes[i].get_child(0).texture.path = control_text
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func _on_Joycon_pressed() -> void:
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for i in range(nodes.size()):
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var control_text: String = ControllerIcons.Mapper._convert_joypad_to_joycon(base_names[i])
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nodes[i].get_child(0).texture.path = control_text
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func _on_Xbox360_pressed() -> void:
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for i in range(nodes.size()):
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var control_text: String = ControllerIcons.Mapper._convert_joypad_to_xbox360(base_names[i])
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nodes[i].get_child(0).texture.path = control_text
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func _on_XboxOne_pressed() -> void:
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for i in range(nodes.size()):
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var control_text: String = ControllerIcons.Mapper._convert_joypad_to_xboxone(base_names[i])
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nodes[i].get_child(0).texture.path = control_text
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func _on_XboxSeries_pressed() -> void:
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for i in range(nodes.size()):
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var control_text: String = ControllerIcons.Mapper._convert_joypad_to_xboxseries(base_names[i])
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nodes[i].get_child(0).texture.path = control_text
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func _on_SteamDeck_pressed() -> void:
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for i in range(nodes.size()):
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var control_text: String = ControllerIcons.Mapper._convert_joypad_to_steamdeck(base_names[i])
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nodes[i].get_child(0).texture.path = control_text
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func _on_ouya_pressed() -> void:
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for i in range(nodes.size()):
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var control_text: String = ControllerIcons.Mapper._convert_joypad_to_ouya(base_names[i])
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nodes[i].get_child(0).texture.path = control_text
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