MagicNStuff/source/components/ui/menus/boot/shader_precompilation/shader_precompiler.tscn
2025-02-25 22:07:11 +01:00

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[gd_scene load_steps=2 format=3 uid="uid://b2wlequ3m4trj"]
[ext_resource type="Script" uid="uid://cpt7foih8y88d" path="res://components/ui/menus/boot/shader_precompilation/shader_precompiler.gd" id="1_ibtyg"]
[node name="ShaderPrecompiler" type="Node"]
script = ExtResource("1_ibtyg")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(0.707107, -0.183013, 0.683013, 0, 0.965926, 0.258819, -0.707107, -0.183013, 0.683013, 27, 14, 38)
current = true
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = 128
[node name="ColorRect" type="ColorRect" parent="CanvasLayer"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 1)
[node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer"]
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -256.0
offset_top = -27.0
offset_right = 256.0
offset_bottom = 27.0
grow_horizontal = 2
grow_vertical = 2
[node name="Label" type="Label" parent="CanvasLayer/VBoxContainer"]
layout_mode = 2
text = "Compiling shaders, please wait..."
horizontal_alignment = 1
[node name="ProgressBar" type="ProgressBar" parent="CanvasLayer/VBoxContainer"]
unique_name_in_owner = true
custom_minimum_size = Vector2(512, 0)
layout_mode = 2
max_value = 1.0