MagicNStuff/game/assets/shaders/rhythm
SchimmelSpreu83 1269e9a059 Some code cleanup
- Added an event when switching to another input device.
- Added InitialSetupMenu, which shows up when starting the game for the first time.
- Updated entrance hall csg.
- Added DialogBank for easier localization.
- Shaders can now be paused and time scaled.
- Added shading the edges of the beating lightbeam shader.
2026-04-20 19:18:51 +02:00
..
bar_test.gdshader Initial rhythm implementation (+shaders and stagelight) 2026-03-23 20:28:11 +01:00
bar_test.gdshader.uid Initial rhythm implementation (+shaders and stagelight) 2026-03-23 20:28:11 +01:00
beat_test.gdshader Initial rhythm implementation (+shaders and stagelight) 2026-03-23 20:28:11 +01:00
beat_test.gdshader.uid Initial rhythm implementation (+shaders and stagelight) 2026-03-23 20:28:11 +01:00
beating_lightbeam.gdshader Some code cleanup 2026-04-20 19:18:51 +02:00
beating_lightbeam.gdshader.uid Initial rhythm implementation (+shaders and stagelight) 2026-03-23 20:28:11 +01:00
beating_surface.gdshader Initial rhythm implementation (+shaders and stagelight) 2026-03-23 20:28:11 +01:00
beating_surface.gdshader.uid Initial rhythm implementation (+shaders and stagelight) 2026-03-23 20:28:11 +01:00
rhythm_helper.gdshaderinc Initial rhythm implementation (+shaders and stagelight) 2026-03-23 20:28:11 +01:00
rhythm_helper.gdshaderinc.uid Initial rhythm implementation (+shaders and stagelight) 2026-03-23 20:28:11 +01:00