MagicNStuff/game/addons/anim_player_refactor/scenes/autocomplete/autocomplete.gd

18 lines
526 B
GDScript

extends CodeEdit
func _ready() -> void:
code_completion_enabled = true
add_code_completion_option(CodeEdit.KIND_MEMBER, "Test", "test")
add_code_completion_option(CodeEdit.KIND_MEMBER, "Boo", "boo")
code_completion_prefixes = ["t", "b"]
code_completion_requested.connect(func():
add_code_completion_option(CodeEdit.KIND_MEMBER, "Test", "test")
add_code_completion_option(CodeEdit.KIND_MEMBER, "Boo", "boo")
update_code_completion_options(true)
)
text_changed.connect(func(): request_code_completion(true))