23 lines
586 B
Plaintext
23 lines
586 B
Plaintext
shader_type spatial;
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render_mode blend_mix, depth_draw_opaque, cull_disabled, diffuse_burley;
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uniform float grid_scale = 0.1;
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void fragment() {
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vec2 world_uv = UV * 4000.0;
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vec2 scaled_uv = world_uv / grid_scale;
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vec2 grid = abs(fract(scaled_uv - 0.5) - 0.5);
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vec2 grid_width = fwidth(scaled_uv) * 1.0;
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vec2 grid_lines = smoothstep(vec2(0.0), grid_width, grid);
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float line = min(grid_lines.x, grid_lines.y);
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if (line < 0.5) {
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ALBEDO = vec3(0.4);
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ALPHA = 0.8;
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} else {
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ALBEDO = vec3(0.15);
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ALPHA = 0.1;
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}
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} |