MagicNStuff/source/addons/boxconstructor/textures/grid_shader.gdshader

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shader_type spatial;
render_mode blend_mix, depth_draw_opaque, cull_disabled, diffuse_burley;
uniform float grid_scale = 0.1;
void fragment() {
vec2 world_uv = UV * 4000.0;
vec2 scaled_uv = world_uv / grid_scale;
vec2 grid = abs(fract(scaled_uv - 0.5) - 0.5);
vec2 grid_width = fwidth(scaled_uv) * 1.0;
vec2 grid_lines = smoothstep(vec2(0.0), grid_width, grid);
float line = min(grid_lines.x, grid_lines.y);
if (line < 0.5) {
ALBEDO = vec3(0.4);
ALPHA = 0.8;
} else {
ALBEDO = vec3(0.15);
ALPHA = 0.1;
}
}