MagicNStuff/source/addons/SunshineClouds2/compositor_test_scene.tscn

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[gd_scene load_steps=13 format=3 uid="uid://dtvko3mm2ow5r"]
[ext_resource type="CompositorEffect" uid="uid://ck8ll5tq66bkd" path="res://addons/SunshineClouds2/SunshineCloudsTestResource.tres" id="1_0ff65"]
[ext_resource type="Script" uid="uid://dfj074g0bsaan" path="res://addons/SunshineClouds2/SunshineCloudsDriver.cs" id="2_0ff65"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_20awl"]
[sub_resource type="Sky" id="Sky_y65jo"]
sky_material = SubResource("ProceduralSkyMaterial_20awl")
[sub_resource type="Environment" id="Environment_x3ayj"]
background_mode = 2
sky = SubResource("Sky_y65jo")
tonemap_mode = 2
ssil_radius = 10000.0
ssil_intensity = 9.28
ssil_sharpness = 1.0
glow_enabled = true
fog_mode = 1
fog_density = 1.0
[sub_resource type="Compositor" id="Compositor_0ff65"]
compositor_effects = Array[CompositorEffect]([ExtResource("1_0ff65")])
[sub_resource type="Gradient" id="Gradient_0ff65"]
offsets = PackedFloat32Array(0.0127389, 1)
colors = PackedColorArray(0, 0, 0, 0, 1, 1, 1, 1)
[sub_resource type="FastNoiseLite" id="FastNoiseLite_iiaqv"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_566xq"]
color_ramp = SubResource("Gradient_0ff65")
noise = SubResource("FastNoiseLite_iiaqv")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fnpmq"]
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
albedo_color = Color(0.67621, 0.558233, 0.425126, 1)
albedo_texture = SubResource("NoiseTexture2D_566xq")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_41wtw"]
albedo_color = Color(0.336454, 0.393507, 0.275599, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0ff65"]
albedo_color = Color(0.430953, 0.18608, 0.128975, 1)
[node name="CompositorTestScene" type="Node3D"]
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.806192, -0.482922, 0.341819, 0.157336, 0.381945, 0.910694, -0.57035, 0.787974, -0.23194, 0, 0, 0)
shadow_enabled = true
directional_shadow_max_distance = 20000.0
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_x3ayj")
compositor = SubResource("Compositor_0ff65")
[node name="CSGSphere3D2" type="CSGSphere3D" parent="."]
transform = Transform3D(10, 0, 0, 0, 35.4701, -0.168448, 0, 0.6257, 9.54912, 13.0769, 0, 7.19241)
material_override = SubResource("StandardMaterial3D_fnpmq")
[node name="CSGBox3D" type="CSGBox3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -15.6772, 0)
size = Vector3(400000, 1, 400000)
material = SubResource("StandardMaterial3D_41wtw")
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2000, 5000, 2000)
radius = 250.0
height = 10000.0
sides = 32
[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2000, 5000, 4000)
radius = 250.0
height = 10000.0
sides = 32
[node name="CSGCylinder3D3" type="CSGCylinder3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2000, 5000, 6000)
radius = 250.0
height = 10000.0
sides = 32
material = SubResource("StandardMaterial3D_0ff65")
[node name="CSGCylinder3D4" type="CSGCylinder3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2000, 5000, 8000)
radius = 250.0
height = 10000.0
sides = 32
[node name="CSGCylinder3D5" type="CSGCylinder3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2000, 5000, 10346)
radius = 250.0
height = 10000.0
sides = 32
[node name="CSGCylinder3D6" type="CSGCylinder3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2000, 5000, 12346)
radius = 250.0
height = 10000.0
sides = 32
[node name="CSGCylinder3D7" type="CSGCylinder3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2000, 5000, 14346)
radius = 250.0
height = 10000.0
sides = 32
[node name="CSGCylinder3D8" type="CSGCylinder3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2000, 5000, 16346)
radius = 250.0
height = 10000.0
sides = 32
[node name="SunshineCloudsDriver" type="Node" parent="."]
script = ExtResource("2_0ff65")
CloudsResource = ExtResource("1_0ff65")
WindDirection = Vector3(0, -0.1, 1)
ExtraLargeStructuresWindSpeed = 10.0
LargeStructuresWindSpeed = 150.0
LargeCloudsPos = Vector3(-16368.7, 17524.6, -17010.4)
MediumCloudsPos = Vector3(365.74, 4801.03, -3466.45)
SmallCloudsPos = Vector3(71.7182, -763.567, -1142.21)
metadata/_custom_type_script = "uid://dfj074g0bsaan"