- LevelStreamer gizmo preview now updates when it's transform changes. - Cleaned up main menu. - Seperated entrance hall section into it's own scene (level).
10 lines
309 B
Plaintext
10 lines
309 B
Plaintext
[gd_resource type="StandardMaterial3D" format=3 uid="uid://biu40ot7f55no"]
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[ext_resource type="Texture2D" uid="uid://wb1xv8sdexfr" path="res://assets/dev/dark/texture_04.png" id="1_ib6js"]
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[resource]
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albedo_texture = ExtResource("1_ib6js")
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uv1_triplanar = true
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uv1_world_triplanar = true
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texture_filter = 5
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