MagicNStuff/source/tools/lightbeam/lightbeam_material.tres
SchimmelSpreu83 7e8f8a1d4d Changed the way materials are stored on some dev models
- also adjusted some stuff and added a few passivestar plugins/tools.
2025-10-14 20:15:05 +02:00

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[gd_resource type="ShaderMaterial" load_steps=6 format=3 uid="uid://c4uudb0m5p048"]
[ext_resource type="Shader" uid="uid://c77hfyht2fpxt" path="res://tools/lightbeam/lightbeam.gdshader" id="1_4nd3r"]
[sub_resource type="Gradient" id="Gradient_h2jn1"]
interpolation_mode = 2
offsets = PackedFloat32Array(0.004115226, 0.11728395, 0.18724279, 0.28189301, 0.38477367, 0.4341564, 0.63786006, 1)
colors = PackedColorArray(1, 1, 1, 1, 0.923899, 0.9239001, 0.9238985, 1, 0.90349716, 0.90349704, 0.90349674, 1, 0.8460438, 0.846044, 0.84604335, 1, 0.696885, 0.6968867, 0.6968853, 1, 0.6556004, 0.6556013, 0.65559965, 1, 0.6364806, 0.63648057, 0.6364794, 1, 0.061926693, 0.061926708, 0.061926648, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_0fp8q"]
gradient = SubResource("Gradient_h2jn1")
[sub_resource type="FastNoiseLite" id="FastNoiseLite_h2jn1"]
noise_type = 0
fractal_weighted_strength = 0.3
domain_warp_enabled = true
domain_warp_frequency = 0.01
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_0fp8q"]
noise = SubResource("FastNoiseLite_h2jn1")
seamless = true
[resource]
render_priority = 0
shader = ExtResource("1_4nd3r")
shader_parameter/color = Color(0.8084624, 0.97797644, 1.0627335, 1)
shader_parameter/use_second_color = true
shader_parameter/second_color = Color(0.637, 0.6734, 0.91, 1)
shader_parameter/cone_start_width = 0.02
shader_parameter/cone_curve = 0.0999999977648
shader_parameter/beam_sharpness = 0.00999999977648
shader_parameter/beam_fade = 3.0000000447036004
shader_parameter/use_gradient = true
shader_parameter/gradient = SubResource("GradientTexture1D_0fp8q")
shader_parameter/proximity_fade_distance = 1.499999966472
shader_parameter/z_fade_start = 0.499999988824
shader_parameter/z_fade_end = 0.8
shader_parameter/use_noise = true
shader_parameter/noise_texture = SubResource("NoiseTexture2D_0fp8q")
shader_parameter/noise_scale = 1.0000000149012
shader_parameter/noise_intensity = 0.5
shader_parameter/noise_scroll_speed = Vector2(0.01, 0.01)
shader_parameter/noise_distortion_intensity = 0.01
shader_parameter/noise_distortion_scroll_speed = Vector2(-0.02, -0.01)