45 lines
2.1 KiB
Plaintext
45 lines
2.1 KiB
Plaintext
[gd_resource type="ShaderMaterial" load_steps=6 format=3 uid="uid://c4uudb0m5p048"]
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[ext_resource type="Shader" uid="uid://c77hfyht2fpxt" path="res://tools/lightbeam/lightbeam.gdshader" id="1_4nd3r"]
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[sub_resource type="Gradient" id="Gradient_h2jn1"]
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interpolation_mode = 2
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offsets = PackedFloat32Array(0.004115226, 0.11728395, 0.18724279, 0.28189301, 0.38477367, 0.4341564, 0.63786006, 1)
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colors = PackedColorArray(1, 1, 1, 1, 0.923899, 0.9239001, 0.9238985, 1, 0.90349716, 0.90349704, 0.90349674, 1, 0.8460438, 0.846044, 0.84604335, 1, 0.696885, 0.6968867, 0.6968853, 1, 0.6556004, 0.6556013, 0.65559965, 1, 0.6364806, 0.63648057, 0.6364794, 1, 0.061926693, 0.061926708, 0.061926648, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_0fp8q"]
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gradient = SubResource("Gradient_h2jn1")
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_h2jn1"]
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noise_type = 0
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fractal_weighted_strength = 0.3
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domain_warp_enabled = true
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domain_warp_frequency = 0.01
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_0fp8q"]
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noise = SubResource("FastNoiseLite_h2jn1")
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seamless = true
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[resource]
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render_priority = 0
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shader = ExtResource("1_4nd3r")
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shader_parameter/color = Color(0.8084624, 0.97797644, 1.0627335, 1)
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shader_parameter/use_second_color = true
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shader_parameter/second_color = Color(0.637, 0.6734, 0.91, 1)
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shader_parameter/cone_start_width = 0.02
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shader_parameter/cone_curve = 0.0999999977648
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shader_parameter/beam_sharpness = 0.00999999977648
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shader_parameter/beam_fade = 3.0000000447036004
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shader_parameter/use_gradient = true
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shader_parameter/gradient = SubResource("GradientTexture1D_0fp8q")
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shader_parameter/proximity_fade_distance = 1.499999966472
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shader_parameter/z_fade_start = 0.499999988824
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shader_parameter/z_fade_end = 0.8
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shader_parameter/use_noise = true
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shader_parameter/noise_texture = SubResource("NoiseTexture2D_0fp8q")
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shader_parameter/noise_scale = 1.0000000149012
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shader_parameter/noise_intensity = 0.5
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shader_parameter/noise_scroll_speed = Vector2(0.01, 0.01)
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shader_parameter/noise_distortion_intensity = 0.01
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shader_parameter/noise_distortion_scroll_speed = Vector2(-0.02, -0.01)
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