MagicNStuff/source/assets/materials/dev/dark/texture_13.png.import
SchimmelSpreu83 7e8f8a1d4d Changed the way materials are stored on some dev models
- also adjusted some stuff and added a few passivestar plugins/tools.
2025-10-14 20:15:05 +02:00

42 lines
1008 B
Plaintext

[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dw3af4ir446rk"
path.s3tc="res://.godot/imported/texture_13.png-0710b1716fe2c46a85d4d21fb66c969c.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://assets/materials/dev/dark/texture_13.png"
dest_files=["res://.godot/imported/texture_13.png-0710b1716fe2c46a85d4d21fb66c969c.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0