[gd_resource type="CompositorEffect" script_class="SunshineClouds" load_steps=7 format=3 uid="uid://c34y1l1csrw53"] [ext_resource type="RDShaderFile" uid="uid://dx1y5cye1m1hu" path="res://addons/SunshineClouds2/SunshineCloudsCompute.glsl" id="1_hat2g"] [ext_resource type="Texture2D" uid="uid://g02m2ewpwusq" path="res://addons/SunshineClouds2/NoiseTextures/HeightGradient.tres" id="2_xj6co"] [ext_resource type="NoiseTexture3D" uid="uid://6ed3lvlpbqmg" path="res://addons/SunshineClouds2/NoiseTextures/LargeScaleNoise.tres" id="3_usujm"] [ext_resource type="NoiseTexture3D" uid="uid://dxyewgt7o40m0" path="res://addons/SunshineClouds2/NoiseTextures/MediumScaleNoise.tres" id="4_cpxcg"] [ext_resource type="NoiseTexture3D" uid="uid://bnck2kxeg5bkg" path="res://addons/SunshineClouds2/NoiseTextures/SmallScaleNoise.tres" id="5_iomwc"] [ext_resource type="Script" uid="uid://d2lqbqhhnysnl" path="res://addons/SunshineClouds2/SunshineClouds.cs" id="6_285sa"] [resource] resource_local_to_scene = false resource_name = "" enabled = true effect_callback_type = 3 access_resolved_color = false access_resolved_depth = false needs_motion_vectors = false needs_normal_roughness = false script = ExtResource("6_285sa") HeightGradient = ExtResource("2_xj6co") LargeScaleNoise = ExtResource("3_usujm") MediumScaleNoise = ExtResource("4_cpxcg") SmallScaleNoise = ExtResource("5_iomwc") ComputeShader = ExtResource("1_hat2g") MaxStepCount = 50 LightingStepCount = 8 AtmosphericDensity = 0.4195 CloudsDensity = 2.3305 CloudsSharpnessPower = 0.1 CloudsLightingSharpnessPower = 0.1 LightingDensity = 1.0 CloudsDetailPower = 0.6648 CloudsCoverage = 0.5193 LargeNoiseScale = 75785.8 MediumNoiseScale = 10330.1 SmallNoiseScale = 1930.99 MinStepDistance = 100.0 MaxStepDistance = 1500.0 LightingStepDistance = 2000.0 StepDistanceBias = 0.1 CloudFloor = 1000.0 CloudCeiling = 10000.0 LargeScaleCloudsPosition = Vector3(24313.9, -4050.94, 31613.5) MediumScaleCloudsPosition = Vector3(365.74, 874.291, 1043.24) DetailCloudsPosition = Vector3(694.044, 385.552, -68.2376) PrimaryDirectionalLightDirection = Vector3(0.5, 0.5, -0.5) PrimaryDirectionalLightColor = Color(1, 1, 1, 1) AmbientLightColor = Color(0.20254, 0.265475, 0.307943, 1) DistanceFogColor = Color(1, 1, 1, 1) GroundColor = Color(0.179058, 0.19533, 0.2248, 1) metadata/_custom_type_script = "uid://d2lqbqhhnysnl"