[gd_resource type="CompositorEffect" script_class="SunshineCloudsGD" load_steps=11 format=3 uid="uid://lftlvgnckiw"] [ext_resource type="RDShaderFile" uid="uid://dx1y5cye1m1hu" path="res://addons/SunshineClouds2/SunshineCloudsCompute.glsl" id="1_yndmv"] [ext_resource type="CompressedTexture3D" uid="uid://dei12lsgrjpyu" path="res://addons/SunshineClouds2/NoiseTextures/curl_noise_varied.tga" id="2_tfvib"] [ext_resource type="CompressedTexture3D" uid="uid://b3uyfsp4in821" path="res://addons/SunshineClouds2/NoiseTextures/bluenoise_Dither.png" id="3_ueybc"] [ext_resource type="Texture2D" uid="uid://nqybc2s70fwk" path="res://CloudsMask.exr" id="4_yndmv"] [ext_resource type="Texture2D" uid="uid://g02m2ewpwusq" path="res://addons/SunshineClouds2/NoiseTextures/HeightGradient.tres" id="5_mx051"] [ext_resource type="NoiseTexture3D" uid="uid://6ed3lvlpbqmg" path="res://addons/SunshineClouds2/NoiseTextures/LargeScaleNoise.tres" id="6_nhpek"] [ext_resource type="RDShaderFile" uid="uid://chxheyp4eohbc" path="res://addons/SunshineClouds2/SunshineCloudsPostCompute.glsl" id="8_jjdov"] [ext_resource type="RDShaderFile" uid="uid://crfpk8ta4qxsk" path="res://addons/SunshineClouds2/SunshineCloudsPreCompute.glsl" id="9_cr0n2"] [ext_resource type="Script" uid="uid://dnblgqynq1t7l" path="res://addons/SunshineClouds2/SunshineClouds.gd" id="10_08sum"] [ext_resource type="NoiseTexture3D" uid="uid://bnck2kxeg5bkg" path="res://addons/SunshineClouds2/NoiseTextures/SmallScaleNoise.tres" id="11_ea8oe"] [resource] resource_local_to_scene = false resource_name = "" enabled = true effect_callback_type = 3 access_resolved_color = true access_resolved_depth = true needs_motion_vectors = true needs_normal_roughness = false script = ExtResource("10_08sum") clouds_coverage = 0.726 clouds_density = 1.0 atmospheric_density = 0.5 lighting_density = 0.55 fog_effect_ground = 1.0 clouds_anisotropy = 0.057 cloud_ambient_color = Color(1, 1, 1, 1) cloud_ambient_tint = Color(0.1276, 0.18766, 0.22, 1) atmosphere_color = Color(0.280153, 0.544962, 0.759771, 1) ambient_occlusion_color = Color(0.693375, 0.223129, 0, 0.466667) accumulation_decay = 0.8 extra_large_noise_scale = 298497.0 large_noise_scale = 85138.6 medium_noise_scale = 20043.3 small_noise_scale = 6901.78 clouds_sharpness = 0.5 clouds_detail_power = 0.0 curl_noise_strength = 6184.1 lighting_sharpness = 0.34 cloud_floor = 1500.0 cloud_ceiling = 15000.0 max_step_count = 300.0 max_lighting_steps = 32.0 resolution_scale = 1 lod_bias = 1.0 dither_noise = ExtResource("3_ueybc") height_gradient = ExtResource("5_mx051") extra_large_noise_patterns = ExtResource("4_yndmv") large_scale_noise = ExtResource("6_nhpek") medium_scale_noise = ExtResource("2_tfvib") small_scale_noise = ExtResource("11_ea8oe") curl_noise = ExtResource("2_tfvib") dither_speed = 100.825 blur_power = 1.0 blur_quality = 1.0 reflections_globalshaderparam = "" min_step_distance = 100.0 max_step_distance = 600.0 lighting_travel_distance = 8000.0 extra_large_used_as_mask = true mask_width_km = 512.0 pre_pass_compute_shader = ExtResource("9_cr0n2") compute_shader = ExtResource("1_yndmv") post_pass_compute_shader = ExtResource("8_jjdov") origin_offset = Vector3(0, 0, 0) wind_direction = Vector3(1, 0, 1) extra_large_scale_clouds_position = Vector3(109661, 0, 109661) large_scale_clouds_position = Vector3(21006.4, 0, 21006.4) medium_scale_clouds_position = Vector3(3193.39, 0, 3193.39) detail_clouds_position = Vector3(859.701, -859.701, 859.701) current_time = 274.928 directional_lights_data = Array[Vector4]([Vector4(0.240525, 0.876693, -0.416602, 32), Vector4(1, 1, 1, 1)]) point_lights_data = Array[Vector4]([]) point_effector_data = Array[Vector4]([])