extends Node const MAIN_MENU_PATH: String = "res://components/ui/menus/main_menu/main_menu.tscn" const GAME_PATH: String = "res://game.tscn" var player: PlayerCharacter var spawn_index: int = 0 func get_player() -> PlayerCharacter: return player func reset_game() -> void: spawn_index = 0 func set_spawn_index(index: int) -> void: spawn_index = index