class_name LoadingScreen extends MenuBase var _interactive_loader: InteractiveLoader @onready var progress_bar: ProgressBar = %ProgressBar func _process(_delta: float) -> void: if is_instance_valid(_interactive_loader) and not _interactive_loader.load_progress.is_empty(): progress_bar.value = _interactive_loader.load_progress.front() func load_scene(path: String) -> PackedScene: _interactive_loader = InteractiveLoader.new() add_child(_interactive_loader) var resource: Object = await _interactive_loader.load_threaded(path) _interactive_loader.queue_free() return resource