[gd_scene load_steps=2 format=3 uid="uid://b2wlequ3m4trj"] [ext_resource type="Script" uid="uid://cpt7foih8y88d" path="res://components/ui/menus/boot/shader_precompilation/shader_precompiler.gd" id="1_ibtyg"] [node name="ShaderPrecompiler" type="Node"] script = ExtResource("1_ibtyg") [node name="Camera3D" type="Camera3D" parent="."] transform = Transform3D(0.707107, -0.183013, 0.683013, 0, 0.965926, 0.258819, -0.707107, -0.183013, 0.683013, 27, 14, 38) current = true [node name="CanvasLayer" type="CanvasLayer" parent="."] layer = 128 [node name="ColorRect" type="ColorRect" parent="CanvasLayer"] anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 color = Color(0, 0, 0, 1) [node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer"] anchors_preset = 8 anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 offset_left = -256.0 offset_top = -27.0 offset_right = 256.0 offset_bottom = 27.0 grow_horizontal = 2 grow_vertical = 2 [node name="Label" type="Label" parent="CanvasLayer/VBoxContainer"] layout_mode = 2 text = "Compiling shaders, please wait..." horizontal_alignment = 1 [node name="ProgressBar" type="ProgressBar" parent="CanvasLayer/VBoxContainer"] unique_name_in_owner = true custom_minimum_size = Vector2(512, 0) layout_mode = 2 max_value = 1.0