class_name CharacterMovementBase extends Resource @export var jump_height: float = 1.25 @export var walking_speed: float = 3.5 @export var air_walking_speed: float = 3.75 @export var running_speed: float = 5.5 @export var air_running_speed: float = 6.0 @export var max_turning_speed: float = 50.0 @export var max_air_turning_speed: float = 10.0 @export_exp_easing("inout") var max_acceleration: float = 30.0 @export_exp_easing("inout") var max_air_acceleration: float = 10.0 @export_exp_easing("attenuation") var max_friction: float = 20.0 @export_exp_easing("attenuation") var max_air_friction: float = 10.0 @export var use_default_physics_gravity: bool = true @export var gravity: float = 9.8: get = get_gravity @export_group("Gravity Multiplier") @export var gravity_check_margin: float = 0.05 @export var rise_gravity_multiplier: float = 1.0 @export var peak_gravity_multiplier: float = 0.85 @export var fall_gravity_multiplier: float = 1.5 func get_gravity() -> float: if use_default_physics_gravity: return ProjectSettings.get_setting("physics/3d/default_gravity") else: return gravity