[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://b3fgicfsq7yvh"] [sub_resource type="Gradient" id="Gradient_t2125"] offsets = PackedFloat32Array(0, 0.911197, 0.945946, 1) colors = PackedColorArray(1, 1, 1, 0.0784314, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0) [sub_resource type="GradientTexture2D" id="GradientTexture2D_2n21o"] gradient = SubResource("Gradient_t2125") width = 2048 height = 2048 fill = 1 fill_from = Vector2(0.5, 0.5) fill_to = Vector2(1, 0.5) [resource] transparency = 1 cull_mode = 2 depth_draw_mode = 2 no_depth_test = true shading_mode = 0 disable_fog = true albedo_color = Color(0.769578, 0.731927, 0.149317, 1) albedo_texture = SubResource("GradientTexture2D_2n21o")