[gd_resource type="CompositorEffect" script_class="SunshineClouds" load_steps=7 format=3 uid="uid://cwso0uu2smtap"] [ext_resource type="RDShaderFile" uid="uid://dx1y5cye1m1hu" path="res://addons/SunshineClouds2/SunshineCloudsCompute.glsl" id="1_voubm"] [ext_resource type="Texture2D" uid="uid://g02m2ewpwusq" path="res://addons/SunshineClouds2/NoiseTextures/HeightGradient.tres" id="2_u65m8"] [ext_resource type="NoiseTexture3D" uid="uid://6ed3lvlpbqmg" path="res://addons/SunshineClouds2/NoiseTextures/LargeScaleNoise.tres" id="3_wiq2w"] [ext_resource type="NoiseTexture3D" uid="uid://dxyewgt7o40m0" path="res://addons/SunshineClouds2/NoiseTextures/MediumScaleNoise.tres" id="4_ivfer"] [ext_resource type="NoiseTexture3D" uid="uid://bnck2kxeg5bkg" path="res://addons/SunshineClouds2/NoiseTextures/SmallScaleNoise.tres" id="5_y5jkr"] [ext_resource type="Script" uid="uid://d2lqbqhhnysnl" path="res://addons/SunshineClouds2/SunshineClouds.cs" id="6_xhin1"] [resource] resource_local_to_scene = false resource_name = "" enabled = true effect_callback_type = 3 access_resolved_color = false access_resolved_depth = true needs_motion_vectors = true needs_normal_roughness = false script = ExtResource("6_xhin1") HeightGradient = ExtResource("2_u65m8") LargeScaleNoise = ExtResource("3_wiq2w") MediumScaleNoise = ExtResource("4_ivfer") SmallScaleNoise = ExtResource("5_y5jkr") ComputeShader = ExtResource("1_voubm") MaxStepCount = 300 LightingStepCount = 4 AccumilationDecay = 0.5 AtmosphericDensity = 0.36 CloudsDensity = 1.2418 CloudsSharpnessPower = 1.0 CloudsLightingSharpnessPower = 0.05 LightingDensity = 1.0 CloudsDetailPower = 0.6667 CloudsCoverage = 0.4955 LargeNoiseScale = 75994.8 MediumNoiseScale = 14989.8 SmallNoiseScale = 1987.84 MinStepDistance = 100.0 MaxStepDistance = 300.0 LightingStepDistance = 500.0 StepDistanceBias = 0.01 CloudFloor = 1500.0 CloudCeiling = 9000.0 LargeScaleCloudsPosition = Vector3(9317.58, 1737.45, 0) MediumScaleCloudsPosition = Vector3(6720.82, 6128.07, 0) DetailCloudsPosition = Vector3(-53.6912, 769.31, 0) PrimaryDirectionalLightDirection = Vector3(0.5, 0.5, -0.5) PrimaryDirectionalLightColor = Color(0.5518, 0.77163, 0.89, 0.0588235) AmbientLightColor = Color(0.0237, 0.029265, 0.03, 1) DistanceFogColor = Color(1, 1, 1, 1) GroundColor = Color(0.00641735, 0.00546294, 0.00498879, 1) metadata/_custom_type_script = "uid://d2lqbqhhnysnl"