@tool extends EditorInspectorPlugin const RunConfig := preload("res://addons/run-configs/models/run_config.gd") func _can_handle(object): return object is RunConfig #func _parse_property(object, type, name, hint_type, hint_string, usage_flags, wide): #if name in [&"resource_local_to_scene", &"resource_path", &"resource_name", &"script", &"metadata"]: #return true # #if name == &"environment_variables": #var delete_button := Button.new() #delete_button.text = "Delete Config" #add_custom_control(delete_button) # #return false