extends Control @onready var nodes := [ %A, %B, %X, %Y, %LB, %RB, %LT, %RT, %L_Stick_Click, %R_Stick_Click, %Select, %Start, %DPAD, %DPAD_Up, %DPAD_Down, %DPAD_Left, %DPAD_Right, %Home, %Share, %LStick, %RStick, ] var base_names := [] # Called when the node enters the scene tree for the first time. func _ready() -> void: for child: Node in nodes: base_names.push_back(child.get_child(0).texture.path) func _on_Auto_pressed() -> void: for i in range(nodes.size()): nodes[i].get_child(0).texture.path = base_names[i] func _on_Luna_pressed() -> void: for i in range(nodes.size()): var control_text: String = ControllerIcons.Mapper._convert_joypad_to_luna(base_names[i]) nodes[i].get_child(0).texture.path = control_text func _on_PS3_pressed() -> void: for i in range(nodes.size()): var control_text: String = ControllerIcons.Mapper._convert_joypad_to_ps3(base_names[i]) nodes[i].get_child(0).texture.path = control_text func _on_PS4_pressed() -> void: for i in range(nodes.size()): var control_text: String = ControllerIcons.Mapper._convert_joypad_to_ps4(base_names[i]) nodes[i].get_child(0).texture.path = control_text func _on_PS5_pressed() -> void: for i in range(nodes.size()): var control_text: String = ControllerIcons.Mapper._convert_joypad_to_ps5(base_names[i]) nodes[i].get_child(0).texture.path = control_text func _on_Stadia_pressed() -> void: for i in range(nodes.size()): var control_text: String = ControllerIcons.Mapper._convert_joypad_to_stadia(base_names[i]) nodes[i].get_child(0).texture.path = control_text func _on_Steam_pressed() -> void: for i in range(nodes.size()): var control_text: String = ControllerIcons.Mapper._convert_joypad_to_steam(base_names[i]) nodes[i].get_child(0).texture.path = control_text func _on_Switch_pressed() -> void: for i in range(nodes.size()): var control_text: String = ControllerIcons.Mapper._convert_joypad_to_switch(base_names[i]) nodes[i].get_child(0).texture.path = control_text func _on_Joycon_pressed() -> void: for i in range(nodes.size()): var control_text: String = ControllerIcons.Mapper._convert_joypad_to_joycon(base_names[i]) nodes[i].get_child(0).texture.path = control_text func _on_Xbox360_pressed() -> void: for i in range(nodes.size()): var control_text: String = ControllerIcons.Mapper._convert_joypad_to_xbox360(base_names[i]) nodes[i].get_child(0).texture.path = control_text func _on_XboxOne_pressed() -> void: for i in range(nodes.size()): var control_text: String = ControllerIcons.Mapper._convert_joypad_to_xboxone(base_names[i]) nodes[i].get_child(0).texture.path = control_text func _on_XboxSeries_pressed() -> void: for i in range(nodes.size()): var control_text: String = ControllerIcons.Mapper._convert_joypad_to_xboxseries(base_names[i]) nodes[i].get_child(0).texture.path = control_text func _on_SteamDeck_pressed() -> void: for i in range(nodes.size()): var control_text: String = ControllerIcons.Mapper._convert_joypad_to_steamdeck(base_names[i]) nodes[i].get_child(0).texture.path = control_text func _on_ouya_pressed() -> void: for i in range(nodes.size()): var control_text: String = ControllerIcons.Mapper._convert_joypad_to_ouya(base_names[i]) nodes[i].get_child(0).texture.path = control_text