Commit Graph

10 Commits

Author SHA1 Message Date
9dc31a11f6 Refactored Interaction and Save System
- Added a save override confirmation in main menu.
- Added Interaction types.
- Added some test interactions.
- Also added a ViewRollEffect for the player camera.
- Also also added a cubemap generator (CubeMapGeneratorCamera).
2026-01-03 12:45:39 +01:00
9da3ddcf35 Many small changes and improvements
- Improved the TimedMusicAnimationPlayer.
- Added function call exclusions in AnimPlayerEditorCalls (currently 'free' and 'queue_free').
- Added a weak controller setting, which boosts controller vibrations if the controller needs just more kick.
- Changed some material settings.
2026-01-03 12:29:17 +01:00
7e8f8a1d4d Changed the way materials are stored on some dev models
- also adjusted some stuff and added a few passivestar plugins/tools.
2025-10-14 20:15:05 +02:00
2981b94b26 So many changes I'm too lazy to list 2025-10-14 18:49:22 +02:00
8a5373c340 Improved the level loading system 2025-09-21 23:45:58 +02:00
2a60380258 Added Plugins
- ProtoShape
- StairsCharacter (GDExtension)
- TODO Manager
- 3D Cursor
2025-09-21 23:42:15 +02:00
9fccf98917 Huge Refactor (+upgrade to GD 4.5!) 2025-09-16 23:36:18 +02:00
c7f96c78c4 Huge changes
Implemented spawn points correctly.
Added saving & loading (currently only implemented with the spawn_index).
You can now set spawn indicies in the DynamicAreaLoader to automatically load when the game is set to that value (on ready).
Added configuration warnings to DynamicAreaLoader & PlayerSpawnPoint

Added some generic translation (pot) files.
Added AudioManager autoload to play, stop, fade audio streams (and set the bus directly).
Added SceneFader autoload.
Added SaveManager autoload.
Added OptionsMenu with currently only volume sliders and a fullscreen toggle button.
Added PauseMenu
2025-03-01 13:28:21 +01:00
7bd8e95c0d Added a temporary icon 2025-02-25 22:36:26 +01:00
Schimmel
37f8656620 Initial Project Upload 2025-02-25 22:07:11 +01:00