Added the ability to load to the chase from the main menu
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@ -63,3 +63,11 @@ func _on_settings_button_pressed() -> void:
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main_menu_ui.hide()
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options_menu.show()
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func _on_chase_button_pressed() -> void:
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if SceneFader.is_fading:
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return
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AudioManager.fade_audio(AMBIENCE_STREAM, -80.0, SceneFader.fade_out_duration, AudioManager.AMBIENCE, true)
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SceneFader.load_to_path("uid://d013wo01v8lr5")
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@ -54,6 +54,11 @@ unique_name_in_owner = true
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layout_mode = 2
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text = "NEW_GAME"
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[node name="ChaseButton" type="Button" parent="MainMenuUI/ButtonContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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text = "Chase Test"
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[node name="SettingsButton" type="Button" parent="MainMenuUI/ButtonContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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@ -95,5 +100,6 @@ fov = 55.0
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[connection signal="pressed" from="MainMenuUI/ButtonContainer/ContinueButton" to="." method="_on_continue_button_pressed"]
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[connection signal="pressed" from="MainMenuUI/ButtonContainer/NewGameButton" to="." method="_on_new_game_button_pressed"]
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[connection signal="pressed" from="MainMenuUI/ButtonContainer/ChaseButton" to="." method="_on_chase_button_pressed"]
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[connection signal="pressed" from="MainMenuUI/ButtonContainer/SettingsButton" to="." method="_on_settings_button_pressed"]
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[connection signal="pressed" from="MainMenuUI/ButtonContainer/QuitButton" to="." method="_on_quit_button_pressed"]
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