Huge Refactor (+upgrade to GD 4.5!)

This commit is contained in:
SchimmelSpreu83 2025-09-16 23:32:55 +02:00
parent c7f96c78c4
commit 9fccf98917
1055 changed files with 23343 additions and 13861 deletions

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uid://qnfnr8wrpdsl

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[plugin]
name="BoxConstructor"
description="Easy-to-use grayboxing tool designed for rapid prototyping in Godot"
author="Hannogert Otti"
version="1.0.0"
script="boxconstructor.gd"

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@tool
extends StaticBody3D
class_name CubeGrid3D
var grid_scale: float = 1:
set(value):
grid_scale = value
_update_material()
emit_signal("grid_created", grid_scale)
var mesh_instance: MeshInstance3D
var grid_material: ShaderMaterial
var csg_root: CSGCombiner3D
signal grid_created(scale: float)
func _enter_tree() -> void:
if Engine.is_editor_hint():
set_meta("_edit_lock_", true)
# Check if the CubeGridMesh3D already exists
mesh_instance = get_node_or_null("CubeGridMesh3D")
if not mesh_instance:
mesh_instance = MeshInstance3D.new()
mesh_instance.name = "CubeGridMesh3D"
mesh_instance.set_meta("_edit_lock_", true)
var plane_mesh = PlaneMesh.new()
plane_mesh.size = Vector2(1, 1)
mesh_instance.mesh = plane_mesh
mesh_instance.scale = Vector3(4000, 0.001, 4000)
add_child(mesh_instance)
if Engine.is_editor_hint():
mesh_instance.owner = null
# Check if the CSGCombiner3D already exists
csg_root = self.get_node_or_null("CSGCombiner3D")
if not csg_root:
csg_root = CSGCombiner3D.new()
csg_root.name = "CSGCombiner3D"
csg_root.use_collision = true
add_child(csg_root)
if Engine.is_editor_hint():
csg_root.owner = get_tree().edited_scene_root
# Check if the CubeGridCollisionShape3D already exists
var collision_shape = get_node_or_null("CubeGridCollisionShape3D")
if not collision_shape:
collision_shape = CollisionShape3D.new()
var box_shape = BoxShape3D.new()
box_shape.size = Vector3(4000, 0.001, 4000)
collision_shape.shape = box_shape
collision_shape.name = "CubeGridCollisionShape3D"
add_child(collision_shape)
if Engine.is_editor_hint():
collision_shape.owner = null
_setup_shader()
emit_signal("grid_created", grid_scale)
func _setup_shader() -> void:
if not mesh_instance:
mesh_instance = get_node_or_null("CubeGridMesh3D")
if not mesh_instance:
push_error("Grid mesh instance not found!")
return
if not grid_material:
var base_material = preload("res://addons/boxconstructor/textures/cube_grid.tres")
grid_material = base_material.duplicate()
mesh_instance.material_override = grid_material
grid_material.set_shader_parameter("grid_scale", grid_scale)
func _update_material() -> void:
grid_material.set_shader_parameter("grid_scale", grid_scale)

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@tool
extends PanelContainer
signal disable_button_pressed
signal select_button_pressed
signal add_button_pressed
signal remove_button_pressed
signal edit_mesh
signal grid_size_changed(size: float)
signal reset_grid_pressed
signal merge_mesh
var disable_button: Button
var merge_button: Button
var edit_button: Button
var tooltip_button: Button
var plugin: EditorPlugin
var toolbar_buttons: HBoxContainer
var select_button: Button
var add_button: Button
var active_button_stylebox: StyleBoxFlat
var grid_sizes = [0.01, 0.1, 0.25, 0.5, 0.75, 1, 2, 5, 10]
func _init(p_plugin: EditorPlugin) -> void:
plugin = p_plugin
func _ready() -> void:
_configure_style()
_create_containers()
_create_active_button_style()
_create_all_buttons()
func _create_all_buttons() -> void:
disable_button = _create_mode_button("Disable", "GuiClose", "_on_disable_pressed")
select_button = _create_mode_button("Select Edge", "ToolSelect", "_on_select_button_pressed")
add_button = _create_mode_button("Add Primitive", "Add", "_on_add_button_pressed")
_create_button("Reset Grid", "Reload", "_on_reset_button_pressed")
_create_grid_size_selector()
merge_button = _create_button("Merge Mesh", "BoxMesh", "_on_merge_mesh_pressed")
edit_button = _create_button("Edit Mesh", "Edit", "_on_edit_pressed")
tooltip_button = _create_button("", "Help", "pass")
func _configure_style() -> void:
var stylebox = StyleBoxFlat.new()
stylebox.bg_color = Color(0.211, 0.239, 0.290)
stylebox.set_corner_radius_all(20)
add_theme_stylebox_override("panel", stylebox)
add_theme_constant_override("margin_left", 20)
add_theme_constant_override("margin_right", 20)
add_theme_constant_override("margin_top", 10)
add_theme_constant_override("margin_bottom", 10)
func _create_containers() -> void:
var margin_container = MarginContainer.new()
margin_container.add_theme_constant_override("margin_left", 6)
margin_container.add_theme_constant_override("margin_right", 6)
margin_container.add_theme_constant_override("margin_top", 6)
margin_container.add_theme_constant_override("margin_bottom", 6)
add_child(margin_container)
toolbar_buttons = HBoxContainer.new()
toolbar_buttons.alignment = BoxContainer.ALIGNMENT_CENTER
toolbar_buttons.add_theme_constant_override("separation", 8)
margin_container.add_child(toolbar_buttons)
func _create_active_button_style() -> void:
active_button_stylebox = _create_button_stylebox()
active_button_stylebox.bg_color = Color(0.3, 0.5, 0.7)
active_button_stylebox.border_color = Color.WHITE
func _create_buttons() -> void:
disable_button = _create_mode_button("Disable", "GuiVisibilityHidden", "_on_disable_pressed")
select_button = _create_mode_button("Select Edge", "ToolSelect", "_on_select_button_pressed")
add_button = _create_mode_button("Add Primitive", "Add", "_on_add_button_pressed")
_create_button("Reset Grid", "Reload", "_on_reset_button_pressed")
func set_edit_button_enabled(enabled: bool) -> void:
if edit_button:
edit_button.disabled = not enabled
func set_merge_button_enabled(enabled: bool) -> void:
if merge_button:
merge_button.disabled = not enabled
func set_select_button_enabled(enabled: bool) -> void:
if select_button:
select_button.disabled = not enabled
func update_button_states(is_merged: bool) -> void:
if select_button:
select_button.visible = !is_merged
if add_button:
add_button.visible = !is_merged
if merge_button:
merge_button.visible = !is_merged
if edit_button:
edit_button.visible = is_merged
if add_button:
add_button.queue_redraw()
if merge_button:
merge_button.queue_redraw()
if edit_button:
edit_button.queue_redraw()
toolbar_buttons.custom_minimum_size = Vector2.ZERO
toolbar_buttons.reset_size()
custom_minimum_size = Vector2.ZERO
reset_size()
var viewport_base = get_parent()
if viewport_base:
position.x = (viewport_base.size.x - size.x) * 0.5
func _create_mode_button(text: String, icon_name: String, callback: String) -> Button:
var button = Button.new()
button.text = text
button.toggle_mode = true
button.icon = plugin.get_editor_interface().get_base_control().get_theme_icon(icon_name, "EditorIcons")
button.connect("pressed", Callable(self, callback))
var normal_style = _create_button_stylebox()
var hover_style = _create_button_stylebox(true)
button.tooltip_text = _get_tooltip_text(button.text)
button.add_theme_stylebox_override("normal", normal_style)
button.add_theme_stylebox_override("hover", hover_style)
button.add_theme_stylebox_override("pressed", active_button_stylebox)
button.add_theme_stylebox_override("disabled", normal_style)
button.add_theme_stylebox_override("focus", normal_style)
toolbar_buttons.add_child(button)
return button
func _create_button(text: String, icon_name: String, callback: String) -> Button:
var button = Button.new()
button.text = text
button.icon = plugin.get_editor_interface().get_base_control().get_theme_icon(icon_name, "EditorIcons")
button.connect("pressed", Callable(self, callback))
var normal_style = _create_button_stylebox()
var hover_style = _create_button_stylebox(true)
button.tooltip_text = _get_tooltip_text(button.text)
button.add_theme_stylebox_override("normal", normal_style)
button.add_theme_stylebox_override("hover", hover_style)
button.add_theme_stylebox_override("pressed", hover_style)
button.add_theme_stylebox_override("disabled", normal_style)
button.add_theme_stylebox_override("focus", normal_style)
toolbar_buttons.add_child(button)
return button
func _create_button_stylebox(is_hover: bool = false) -> StyleBoxFlat:
var stylebox = StyleBoxFlat.new()
stylebox.bg_color = Color(0.15, 0.17, 0.20) if not is_hover else Color(0.25, 0.27, 0.30)
stylebox.set_corner_radius_all(20)
stylebox.content_margin_left = 8
stylebox.content_margin_right = 8
stylebox.content_margin_top = 4
stylebox.content_margin_bottom = 4
stylebox.border_width_bottom = 0
stylebox.border_width_left = 0
stylebox.border_width_right = 0
stylebox.border_width_top = 0
return stylebox
func _create_grid_size_selector() -> void:
var grid_size_button = OptionButton.new()
grid_size_button.name = "Grid Size"
grid_size_button.add_item("0.01", 0)
grid_size_button.add_item("0.1", 1)
grid_size_button.add_item("0.25", 2)
grid_size_button.add_item("0.5", 3)
grid_size_button.add_item("0.75", 4)
grid_size_button.add_item("1", 5)
grid_size_button.add_item("2", 6)
grid_size_button.add_item("5", 7)
grid_size_button.add_item("10", 8)
grid_size_button.select(5)
grid_size_button.connect("item_selected", Callable(self, "_on_grid_size_selected"))
grid_size_button.add_theme_stylebox_override("normal", _create_button_stylebox())
grid_size_button.add_theme_stylebox_override("hover", _create_button_stylebox(true))
toolbar_buttons.add_child(grid_size_button)
func set_active_mode(mode: int) -> void:
disable_button.button_pressed = (mode == 0) # DISABLE mode
select_button.button_pressed = (mode == 1) # SELECT mode
add_button.button_pressed = (mode == 2) # ADD mode
func connect_to_grid(grid: CubeGrid3D) -> void:
var grid_size_button = toolbar_buttons.get_node("Grid Size") as OptionButton
if not grid_size_button:
return
var grid_sizes = [0.01, 0.1, 0.25, 0.5, 0.75, 1, 2, 5, 10]
var index = grid_sizes.find(grid.grid_scale)
if index != -1:
grid_size_button.select(index)
func _on_grid_created(initial_scale: float) -> void:
var grid_size_button = toolbar_buttons.get_node("Grid Size") as OptionButton
if not grid_size_button:
return
var index = grid_sizes.find(initial_scale)
if index != -1:
grid_size_button.select(index)
func _on_disable_pressed() -> void:
emit_signal("disable_button_pressed")
func _on_select_button_pressed() -> void:
emit_signal("select_button_pressed")
func _on_add_button_pressed() -> void:
emit_signal("add_button_pressed")
func _on_remove_button_pressed() -> void:
emit_signal("remove_button_pressed")
func _on_grid_size_selected(index: int) -> void:
var selected_size = grid_sizes[index]
emit_signal("grid_size_changed", selected_size)
func _on_reset_button_pressed() -> void:
emit_signal("reset_grid_pressed")
func _on_merge_mesh_pressed() -> void:
emit_signal("merge_mesh")
func _on_edit_pressed() -> void:
update_button_states(false)
emit_signal("edit_mesh")
func _get_tooltip_text(button_name: String) -> String:
match button_name:
"Disable":
return "Disable\n Disables mouse input for Constructor."
"Select Edge":
return "Select Edge\n Allows you to select an edge to move it."
"Add Primitive":
return "Add Primitive\n Allows you to add or remove a box by drawing a rectangle and extruding it."
"Reset Grid":
return "Reset\n Resets the grid to its original state."
"Grid Size":
return "Grid Size\n Sets the size of the grid."
"Merge Mesh":
return "Merge Mesh\n Merges all the cubes into a single MeshInstance3D."
"Edit Mesh":
return "Edit Mesh\n Breaks the mesh into its original cubes."
"":
return """Box Constructor Help:
Keyboard Shortcuts:
- Press X to move the drawing plane.
- Press Z key to reset the drawing plane.
- Middle mouse will cancel the current operation for extrudsion and drawing.
Tips:
- You can use the edge select to move edges, but only use them to create ramps
(Creating other shapes may result in CSG operations not working correctly).
- The drawing does not work on slanted surfaces, only flat surfaces.
"""
_:
return ""

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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://iwvr14kdcfog"]
[ext_resource type="Shader" uid="uid://qnh11q0505w1" path="res://addons/qb2/textures/grid_shader.gdshader" id="1_uxs6n"]
[resource]
render_priority = 0
shader = ExtResource("1_uxs6n")
shader_parameter/grid_scale = 5.0
shader_parameter/camera_distance = 0.0

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shader_type spatial;
render_mode blend_mix, depth_draw_opaque, cull_disabled, diffuse_burley;
uniform float grid_scale = 0.1;
void fragment() {
vec2 world_uv = UV * 4000.0;
vec2 scaled_uv = world_uv / grid_scale;
vec2 grid = abs(fract(scaled_uv - 0.5) - 0.5);
vec2 grid_width = fwidth(scaled_uv) * 1.0;
vec2 grid_lines = smoothstep(vec2(0.0), grid_width, grid);
float line = min(grid_lines.x, grid_lines.y);
if (line < 0.5) {
ALBEDO = vec3(0.4);
ALPHA = 0.8;
} else {
ALBEDO = vec3(0.15);
ALPHA = 0.1;
}
}

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@tool
extends Node
signal input_type_changed(input_type: InputType, controller: int)
enum InputType {
KEYBOARD_MOUSE, ## The input is from the keyboard and/or mouse.
CONTROLLER ## The input is from a controller.
}
enum PathType {
INPUT_ACTION, ## The path is an input action.
JOYPAD_PATH, ## The path is a generic joypad path.
SPECIFIC_PATH ## The path is a specific path.
}
var _cached_icons := {}
var _custom_input_actions := {}
var _cached_callables_lock := Mutex.new()
var _cached_callables : Array[Callable] = []
var _last_input_type : InputType
var _last_controller : int
var _settings : ControllerSettings
var _base_extension := "png"
# Custom mouse velocity calculation, because Godot
# doesn't implement it on some OSes apparently
const _MOUSE_VELOCITY_DELTA := 0.1
var _t : float
var _mouse_velocity : int
var Mapper = preload("res://addons/controller_icons/Mapper.gd").new()
# Default actions will be the builtin editor actions when
# the script is at editor ("tool") level. To pickup more
# actions available, these have to be queried manually
var _builtin_keys := [
"input/ui_accept", "input/ui_cancel", "input/ui_copy",
"input/ui_cut", "input/ui_down", "input/ui_end",
"input/ui_filedialog_refresh", "input/ui_filedialog_show_hidden",
"input/ui_filedialog_up_one_level", "input/ui_focus_next",
"input/ui_focus_prev", "input/ui_graph_delete",
"input/ui_graph_duplicate", "input/ui_home",
"input/ui_left", "input/ui_menu", "input/ui_page_down",
"input/ui_page_up", "input/ui_paste", "input/ui_redo",
"input/ui_right", "input/ui_select", "input/ui_swap_input_direction",
"input/ui_text_add_selection_for_next_occurrence",
"input/ui_text_backspace", "input/ui_text_backspace_all_to_left",
"input/ui_text_backspace_all_to_left.macos",
"input/ui_text_backspace_word", "input/ui_text_backspace_word.macos",
"input/ui_text_caret_add_above", "input/ui_text_caret_add_above.macos",
"input/ui_text_caret_add_below", "input/ui_text_caret_add_below.macos",
"input/ui_text_caret_document_end", "input/ui_text_caret_document_end.macos",
"input/ui_text_caret_document_start", "input/ui_text_caret_document_start.macos",
"input/ui_text_caret_down", "input/ui_text_caret_left",
"input/ui_text_caret_line_end", "input/ui_text_caret_line_end.macos",
"input/ui_text_caret_line_start", "input/ui_text_caret_line_start.macos",
"input/ui_text_caret_page_down", "input/ui_text_caret_page_up",
"input/ui_text_caret_right", "input/ui_text_caret_up",
"input/ui_text_caret_word_left", "input/ui_text_caret_word_left.macos",
"input/ui_text_caret_word_right", "input/ui_text_caret_word_right.macos",
"input/ui_text_clear_carets_and_selection", "input/ui_text_completion_accept",
"input/ui_text_completion_query", "input/ui_text_completion_replace",
"input/ui_text_dedent", "input/ui_text_delete",
"input/ui_text_delete_all_to_right", "input/ui_text_delete_all_to_right.macos",
"input/ui_text_delete_word", "input/ui_text_delete_word.macos",
"input/ui_text_indent", "input/ui_text_newline", "input/ui_text_newline_above",
"input/ui_text_newline_blank", "input/ui_text_scroll_down",
"input/ui_text_scroll_down.macos", "input/ui_text_scroll_up",
"input/ui_text_scroll_up.macos", "input/ui_text_select_all",
"input/ui_text_select_word_under_caret", "input/ui_text_select_word_under_caret.macos",
"input/ui_text_submit", "input/ui_text_toggle_insert_mode", "input/ui_undo",
"input/ui_up",
]
func _set_last_input_type(__last_input_type, __last_controller):
_last_input_type = __last_input_type
_last_controller = __last_controller
emit_signal("input_type_changed", _last_input_type, _last_controller)
func _enter_tree():
process_mode = Node.PROCESS_MODE_ALWAYS
if Engine.is_editor_hint():
_parse_input_actions()
func _exit_tree():
Mapper.queue_free()
func _parse_input_actions():
_custom_input_actions.clear()
for key in _builtin_keys:
var data : Dictionary = ProjectSettings.get_setting(key)
if not data.is_empty() and data.has("events") and data["events"] is Array:
_add_custom_input_action((key as String).trim_prefix("input/"), data)
# A script running at editor ("tool") level only has
# the default mappings. The way to get around this is
# manually parsing the project file and adding the
# new input actions to lookup.
var proj_file := ConfigFile.new()
if proj_file.load("res://project.godot"):
printerr("Failed to open \"project.godot\"! Custom input actions will not work on editor view!")
return
if proj_file.has_section("input"):
for input_action in proj_file.get_section_keys("input"):
var data : Dictionary = proj_file.get_value("input", input_action)
_add_custom_input_action(input_action, data)
func _ready():
Input.joy_connection_changed.connect(_on_joy_connection_changed)
_settings = load("res://addons/controller_icons/settings.tres")
if not _settings:
_settings = ControllerSettings.new()
if _settings.custom_mapper:
Mapper = _settings.custom_mapper.new()
if _settings.custom_file_extension and not _settings.custom_file_extension.is_empty():
_base_extension = _settings.custom_file_extension
# Wait a frame to give a chance for the app to initialize
await get_tree().process_frame
# Set input type to what's likely being used currently
if Input.get_connected_joypads().is_empty():
_set_last_input_type(InputType.KEYBOARD_MOUSE, -1)
else:
_set_last_input_type(InputType.CONTROLLER, Input.get_connected_joypads().front())
func _on_joy_connection_changed(device, connected):
if connected:
_set_last_input_type(InputType.CONTROLLER, device)
else:
if Input.get_connected_joypads().is_empty():
_set_last_input_type(InputType.KEYBOARD_MOUSE, -1)
else:
_set_last_input_type(InputType.CONTROLLER, Input.get_connected_joypads().front())
func _input(event: InputEvent):
var input_type = _last_input_type
var controller = _last_controller
match event.get_class():
"InputEventKey", "InputEventMouseButton":
input_type = InputType.KEYBOARD_MOUSE
"InputEventMouseMotion":
if _settings.allow_mouse_remap and _test_mouse_velocity(event.relative):
input_type = InputType.KEYBOARD_MOUSE
"InputEventJoypadButton":
input_type = InputType.CONTROLLER
controller = event.device
"InputEventJoypadMotion":
if abs(event.axis_value) > _settings.joypad_deadzone:
input_type = InputType.CONTROLLER
controller = event.device
if input_type != _last_input_type or controller != _last_controller:
_set_last_input_type(input_type, controller)
func _test_mouse_velocity(relative_vec: Vector2):
if _t > _MOUSE_VELOCITY_DELTA:
_t = 0
_mouse_velocity = 0
# We do a component sum instead of a length, to save on a
# sqrt operation, and because length_squared is negatively
# affected by low value vectors (<10).
# It is also good enough for this system, so reliability
# is sacrificed in favor of speed.
_mouse_velocity += abs(relative_vec.x) + abs(relative_vec.y)
return _mouse_velocity / _MOUSE_VELOCITY_DELTA > _settings.mouse_min_movement
func _process(delta: float) -> void:
_t += delta
if not _cached_callables.is_empty() and _cached_callables_lock.try_lock():
# UPGRADE: In Godot 4.2, for-loop variables can be
# statically typed:
# for f: Callable in _cached_callables:
for f in _cached_callables:
if f.is_valid(): f.call()
_cached_callables.clear()
_cached_callables_lock.unlock()
func _add_custom_input_action(input_action: String, data: Dictionary):
_custom_input_actions[input_action] = data["events"]
func refresh():
# All it takes is to signal icons to refresh paths
emit_signal("input_type_changed", _last_input_type, _last_controller)
func get_joypad_type(controller: int = _last_controller) -> ControllerSettings.Devices:
return Mapper._get_joypad_type(controller, _settings.joypad_fallback)
func parse_path(path: String, input_type = _last_input_type, last_controller = _last_controller) -> Texture:
if typeof(input_type) == TYPE_NIL:
return null
var root_paths := _expand_path(path, input_type, last_controller)
for root_path in root_paths:
if _load_icon(root_path):
continue
return _cached_icons[root_path]
return null
func parse_event_modifiers(event: InputEvent) -> Array[Texture]:
if not event or not event is InputEventWithModifiers:
return []
var icons : Array[Texture] = []
var modifiers : Array[String] = []
if event.command_or_control_autoremap:
match OS.get_name():
"macOS":
modifiers.push_back("key/command")
_:
modifiers.push_back("key/ctrl")
if event.ctrl_pressed and not event.command_or_control_autoremap:
modifiers.push_back("key/ctrl")
if event.shift_pressed:
modifiers.push_back("key/shift")
if event.alt_pressed:
modifiers.push_back("key/alt")
if event.meta_pressed and not event.command_or_control_autoremap:
match OS.get_name():
"macOS":
modifiers.push_back("key/command")
_:
modifiers.push_back("key/win")
for modifier in modifiers:
for icon_path in _expand_path(modifier, InputType.KEYBOARD_MOUSE, -1):
if _load_icon(icon_path) == OK:
icons.push_back(_cached_icons[icon_path])
return icons
func parse_path_to_tts(path: String, input_type: int = _last_input_type, controller: int = _last_controller) -> String:
if input_type == null:
return ""
var tts = _convert_path_to_asset_file(path, input_type, controller)
return _convert_asset_file_to_tts(tts.get_basename().get_file())
func parse_event(event: InputEvent) -> Texture:
var path = _convert_event_to_path(event)
if path.is_empty():
return null
var base_paths := [
_settings.custom_asset_dir + "/",
"res://addons/controller_icons/assets/"
]
for base_path in base_paths:
if base_path.is_empty():
continue
base_path += path + "." + _base_extension
if _load_icon(base_path):
continue
return _cached_icons[base_path]
return null
func get_path_type(path: String) -> PathType:
if _custom_input_actions.has(path) or InputMap.has_action(path):
return PathType.INPUT_ACTION
elif path.get_slice("/", 0) == "joypad":
return PathType.JOYPAD_PATH
else:
return PathType.SPECIFIC_PATH
func get_matching_event(path: String, input_type: InputType = _last_input_type, controller: int = _last_controller) -> InputEvent:
var events : Array
if _custom_input_actions.has(path):
events = _custom_input_actions[path]
else:
events = InputMap.action_get_events(path)
var fallback = null
for event in events:
if not is_instance_valid(event): continue
match event.get_class():
"InputEventKey", "InputEventMouse", "InputEventMouseMotion", "InputEventMouseButton":
if input_type == InputType.KEYBOARD_MOUSE:
return event
"InputEventJoypadButton", "InputEventJoypadMotion":
if input_type == InputType.CONTROLLER:
# Use the first device specific mapping if there is one.
if event.device == controller:
return event
# Otherwise use the first "all devices" mapping.
elif fallback == null and event.device < 0:
fallback = event
return fallback
func _expand_path(path: String, input_type: int, controller: int) -> Array:
var paths := []
var base_paths := [
_settings.custom_asset_dir + "/",
"res://addons/controller_icons/assets/"
]
for base_path in base_paths:
if base_path.is_empty():
continue
base_path += _convert_path_to_asset_file(path, input_type, controller)
paths.push_back(base_path + "." + _base_extension)
return paths
func _convert_path_to_asset_file(path: String, input_type: int, controller: int) -> String:
match get_path_type(path):
PathType.INPUT_ACTION:
var event := get_matching_event(path, input_type, controller)
if event:
return _convert_event_to_path(event)
return path
PathType.JOYPAD_PATH:
return Mapper._convert_joypad_path(path, controller, _settings.joypad_fallback)
PathType.SPECIFIC_PATH, _:
return path
func _convert_asset_file_to_tts(path: String) -> String:
match path:
"shift_alt":
return "shift"
"esc":
return "escape"
"backspace_alt":
return "backspace"
"enter_alt":
return "enter"
"enter_tall":
return "keypad enter"
"arrow_left":
return "left arrow"
"arrow_right":
return "right arrow"
"del":
return "delete"
"arrow_up":
return "up arrow"
"arrow_down":
return "down arrow"
"shift_alt":
return "shift"
"ctrl":
return "control"
"kp_add":
return "keypad plus"
"mark_left":
return "left mark"
"mark_right":
return "right mark"
"bracket_left":
return "left bracket"
"bracket_right":
return "right bracket"
"tilda":
return "tilde"
"lb":
return "left bumper"
"rb":
return "right bumper"
"lt":
return "left trigger"
"rt":
return "right trigger"
"l_stick_click":
return "left stick click"
"r_stick_click":
return "right stick click"
"l_stick":
return "left stick"
"r_stick":
return "right stick"
_:
return path
func _convert_event_to_path(event: InputEvent):
if event is InputEventKey:
# If this is a physical key, convert to localized scancode
if event.keycode == 0:
return _convert_key_to_path(DisplayServer.keyboard_get_keycode_from_physical(event.physical_keycode))
return _convert_key_to_path(event.keycode)
elif event is InputEventMouseButton:
return _convert_mouse_button_to_path(event.button_index)
elif event is InputEventJoypadButton:
return _convert_joypad_button_to_path(event.button_index, event.device)
elif event is InputEventJoypadMotion:
return _convert_joypad_motion_to_path(event.axis, event.device)
func _convert_key_to_path(scancode: int):
match scancode:
KEY_ESCAPE:
return "key/esc"
KEY_TAB:
return "key/tab"
KEY_BACKSPACE:
return "key/backspace_alt"
KEY_ENTER:
return "key/enter_alt"
KEY_KP_ENTER:
return "key/enter_tall"
KEY_INSERT:
return "key/insert"
KEY_DELETE:
return "key/del"
KEY_PRINT:
return "key/print_screen"
KEY_HOME:
return "key/home"
KEY_END:
return "key/end"
KEY_LEFT:
return "key/arrow_left"
KEY_UP:
return "key/arrow_up"
KEY_RIGHT:
return "key/arrow_right"
KEY_DOWN:
return "key/arrow_down"
KEY_PAGEUP:
return "key/page_up"
KEY_PAGEDOWN:
return "key/page_down"
KEY_SHIFT:
return "key/shift_alt"
KEY_CTRL:
return "key/ctrl"
KEY_META:
match OS.get_name():
"macOS":
return "key/command"
_:
return "key/meta"
KEY_ALT:
return "key/alt"
KEY_CAPSLOCK:
return "key/caps_lock"
KEY_NUMLOCK:
return "key/num_lock"
KEY_F1:
return "key/f1"
KEY_F2:
return "key/f2"
KEY_F3:
return "key/f3"
KEY_F4:
return "key/f4"
KEY_F5:
return "key/f5"
KEY_F6:
return "key/f6"
KEY_F7:
return "key/f7"
KEY_F8:
return "key/f8"
KEY_F9:
return "key/f9"
KEY_F10:
return "key/f10"
KEY_F11:
return "key/f11"
KEY_F12:
return "key/f12"
KEY_KP_MULTIPLY, KEY_ASTERISK:
return "key/asterisk"
KEY_KP_SUBTRACT, KEY_MINUS:
return "key/minus"
KEY_KP_ADD:
return "key/plus_tall"
KEY_KP_0:
return "key/0"
KEY_KP_1:
return "key/1"
KEY_KP_2:
return "key/2"
KEY_KP_3:
return "key/3"
KEY_KP_4:
return "key/4"
KEY_KP_5:
return "key/5"
KEY_KP_6:
return "key/6"
KEY_KP_7:
return "key/7"
KEY_KP_8:
return "key/8"
KEY_KP_9:
return "key/9"
KEY_UNKNOWN:
return ""
KEY_SPACE:
return "key/space"
KEY_QUOTEDBL:
return "key/quote"
KEY_PLUS:
return "key/plus"
KEY_0:
return "key/0"
KEY_1:
return "key/1"
KEY_2:
return "key/2"
KEY_3:
return "key/3"
KEY_4:
return "key/4"
KEY_5:
return "key/5"
KEY_6:
return "key/6"
KEY_7:
return "key/7"
KEY_8:
return "key/8"
KEY_9:
return "key/9"
KEY_SEMICOLON:
return "key/semicolon"
KEY_LESS:
return "key/mark_left"
KEY_GREATER:
return "key/mark_right"
KEY_QUESTION:
return "key/question"
KEY_A:
return "key/a"
KEY_B:
return "key/b"
KEY_C:
return "key/c"
KEY_D:
return "key/d"
KEY_E:
return "key/e"
KEY_F:
return "key/f"
KEY_G:
return "key/g"
KEY_H:
return "key/h"
KEY_I:
return "key/i"
KEY_J:
return "key/j"
KEY_K:
return "key/k"
KEY_L:
return "key/l"
KEY_M:
return "key/m"
KEY_N:
return "key/n"
KEY_O:
return "key/o"
KEY_P:
return "key/p"
KEY_Q:
return "key/q"
KEY_R:
return "key/r"
KEY_S:
return "key/s"
KEY_T:
return "key/t"
KEY_U:
return "key/u"
KEY_V:
return "key/v"
KEY_W:
return "key/w"
KEY_X:
return "key/x"
KEY_Y:
return "key/y"
KEY_Z:
return "key/z"
KEY_BRACKETLEFT:
return "key/bracket_left"
KEY_BACKSLASH:
return "key/slash"
KEY_SLASH:
return "key/forward_slash"
KEY_BRACKETRIGHT:
return "key/bracket_right"
KEY_ASCIITILDE:
return "key/tilda"
KEY_QUOTELEFT:
return "key/backtick"
KEY_APOSTROPHE:
return "key/apostrophe"
KEY_COMMA:
return "key/comma"
KEY_EQUAL:
return "key/equals"
KEY_PERIOD, KEY_KP_PERIOD:
return "key/period"
_:
return ""
func _convert_mouse_button_to_path(button_index: int):
match button_index:
MOUSE_BUTTON_LEFT:
return "mouse/left"
MOUSE_BUTTON_RIGHT:
return "mouse/right"
MOUSE_BUTTON_MIDDLE:
return "mouse/middle"
MOUSE_BUTTON_WHEEL_UP:
return "mouse/wheel_up"
MOUSE_BUTTON_WHEEL_DOWN:
return "mouse/wheel_down"
MOUSE_BUTTON_XBUTTON1:
return "mouse/side_down"
MOUSE_BUTTON_XBUTTON2:
return "mouse/side_up"
_:
return "mouse/sample"
func _convert_joypad_button_to_path(button_index: int, controller: int):
var path
match button_index:
JOY_BUTTON_A:
path = "joypad/a"
JOY_BUTTON_B:
path = "joypad/b"
JOY_BUTTON_X:
path = "joypad/x"
JOY_BUTTON_Y:
path = "joypad/y"
JOY_BUTTON_LEFT_SHOULDER:
path = "joypad/lb"
JOY_BUTTON_RIGHT_SHOULDER:
path = "joypad/rb"
JOY_BUTTON_LEFT_STICK:
path = "joypad/l_stick_click"
JOY_BUTTON_RIGHT_STICK:
path = "joypad/r_stick_click"
JOY_BUTTON_BACK:
path = "joypad/select"
JOY_BUTTON_START:
path = "joypad/start"
JOY_BUTTON_DPAD_UP:
path = "joypad/dpad_up"
JOY_BUTTON_DPAD_DOWN:
path = "joypad/dpad_down"
JOY_BUTTON_DPAD_LEFT:
path = "joypad/dpad_left"
JOY_BUTTON_DPAD_RIGHT:
path = "joypad/dpad_right"
JOY_BUTTON_GUIDE:
path = "joypad/home"
JOY_BUTTON_MISC1:
path = "joypad/share"
_:
return ""
return Mapper._convert_joypad_path(path, controller, _settings.joypad_fallback)
func _convert_joypad_motion_to_path(axis: int, controller: int):
var path : String
match axis:
JOY_AXIS_LEFT_X, JOY_AXIS_LEFT_Y:
path = "joypad/l_stick"
JOY_AXIS_RIGHT_X, JOY_AXIS_RIGHT_Y:
path = "joypad/r_stick"
JOY_AXIS_TRIGGER_LEFT:
path = "joypad/lt"
JOY_AXIS_TRIGGER_RIGHT:
path = "joypad/rt"
_:
return ""
return Mapper._convert_joypad_path(path, controller, _settings.joypad_fallback)
func _load_icon(path: String) -> int:
if _cached_icons.has(path): return OK
var tex = null
if path.begins_with("res://"):
if ResourceLoader.exists(path):
tex = load(path)
if not tex:
return ERR_FILE_CORRUPT
else:
return ERR_FILE_NOT_FOUND
else:
if not FileAccess.file_exists(path):
return ERR_FILE_NOT_FOUND
var img := Image.new()
var err = img.load(path)
if err != OK:
return err
tex = ImageTexture.new()
tex.create_from_image(img)
_cached_icons[path] = tex
return OK
func _defer_texture_load(f: Callable) -> void:
_cached_callables_lock.lock()
_cached_callables.push_back(f)
_cached_callables_lock.unlock()

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extends Node
class_name ControllerMapper
func _convert_joypad_path(path: String, device: int, fallback: ControllerSettings.Devices) -> String:
match _get_joypad_type(device, fallback):
ControllerSettings.Devices.LUNA:
return _convert_joypad_to_luna(path)
ControllerSettings.Devices.PS3:
return _convert_joypad_to_ps3(path)
ControllerSettings.Devices.PS4:
return _convert_joypad_to_ps4(path)
ControllerSettings.Devices.PS5:
return _convert_joypad_to_ps5(path)
ControllerSettings.Devices.STADIA:
return _convert_joypad_to_stadia(path)
ControllerSettings.Devices.STEAM:
return _convert_joypad_to_steam(path)
ControllerSettings.Devices.SWITCH:
return _convert_joypad_to_switch(path)
ControllerSettings.Devices.JOYCON:
return _convert_joypad_to_joycon(path)
ControllerSettings.Devices.XBOX360:
return _convert_joypad_to_xbox360(path)
ControllerSettings.Devices.XBOXONE:
return _convert_joypad_to_xboxone(path)
ControllerSettings.Devices.XBOXSERIES:
return _convert_joypad_to_xboxseries(path)
ControllerSettings.Devices.STEAM_DECK:
return _convert_joypad_to_steamdeck(path)
ControllerSettings.Devices.OUYA:
return _convert_joypad_to_ouya(path)
_:
return ""
func _get_joypad_type(device, fallback):
var available = Input.get_connected_joypads()
if available.is_empty():
return fallback
# If the requested joypad is not on the connected joypad list, try using the last known connected joypad
if not device in available:
device = ControllerIcons._last_controller
# If that fails too, then use whatever joypad we have connected right now
if not device in available:
device = available.front()
var controller_name = Input.get_joy_name(device)
if "Luna Controller" in controller_name:
return ControllerSettings.Devices.LUNA
elif "PS3 Controller" in controller_name:
return ControllerSettings.Devices.PS3
elif "PS4 Controller" in controller_name or \
"DUALSHOCK 4" in controller_name:
return ControllerSettings.Devices.PS4
elif "PS5 Controller" in controller_name or \
"DualSense" in controller_name:
return ControllerSettings.Devices.PS5
elif "Stadia Controller" in controller_name:
return ControllerSettings.Devices.STADIA
elif "Steam Controller" in controller_name:
return ControllerSettings.Devices.STEAM
elif "Switch Controller" in controller_name or \
"Switch Pro Controller" in controller_name:
return ControllerSettings.Devices.SWITCH
elif "Joy-Con" in controller_name:
return ControllerSettings.Devices.JOYCON
elif "Xbox 360 Controller" in controller_name:
return ControllerSettings.Devices.XBOX360
elif "Xbox One" in controller_name or \
"X-Box One" in controller_name or \
"Xbox Wireless Controller" in controller_name:
return ControllerSettings.Devices.XBOXONE
elif "Xbox Series" in controller_name:
return ControllerSettings.Devices.XBOXSERIES
elif "Steam Deck" in controller_name or \
"Steam Virtual Gamepad" in controller_name:
return ControllerSettings.Devices.STEAM_DECK
elif "OUYA Controller" in controller_name:
return ControllerSettings.Devices.OUYA
else:
return fallback
func _convert_joypad_to_luna(path: String):
path = path.replace("joypad", "luna")
match path.substr(path.find("/") + 1):
"select":
return path.replace("/select", "/circle")
"start":
return path.replace("/start", "/menu")
"share":
return path.replace("/share", "/microphone")
_:
return path
func _convert_joypad_to_playstation(path: String):
match path.substr(path.find("/") + 1):
"a":
return path.replace("/a", "/cross")
"b":
return path.replace("/b", "/circle")
"x":
return path.replace("/x", "/square")
"y":
return path.replace("/y", "/triangle")
"lb":
return path.replace("/lb", "/l1")
"rb":
return path.replace("/rb", "/r1")
"lt":
return path.replace("/lt", "/l2")
"rt":
return path.replace("/rt", "/r2")
_:
return path
func _convert_joypad_to_ps3(path: String):
return _convert_joypad_to_playstation(path.replace("joypad", "ps3"))
func _convert_joypad_to_ps4(path: String):
path = _convert_joypad_to_playstation(path.replace("joypad", "ps4"))
match path.substr(path.find("/") + 1):
"select":
return path.replace("/select", "/share")
"start":
return path.replace("/start", "/options")
"share":
return path.replace("/share", "/")
_:
return path
func _convert_joypad_to_ps5(path: String):
path = _convert_joypad_to_playstation(path.replace("joypad", "ps5"))
match path.substr(path.find("/") + 1):
"select":
return path.replace("/select", "/share")
"start":
return path.replace("/start", "/options")
"home":
return path.replace("/home", "/assistant")
"share":
return path.replace("/share", "/microphone")
_:
return path
func _convert_joypad_to_stadia(path: String):
path = path.replace("joypad", "stadia")
match path.substr(path.find("/") + 1):
"lb":
return path.replace("/lb", "/l1")
"rb":
return path.replace("/rb", "/r1")
"lt":
return path.replace("/lt", "/l2")
"rt":
return path.replace("/rt", "/r2")
"select":
return path.replace("/select", "/dots")
"start":
return path.replace("/start", "/menu")
"share":
return path.replace("/share", "/select")
_:
return path
func _convert_joypad_to_steam(path: String):
path = path.replace("joypad", "steam")
match path.substr(path.find("/") + 1):
"r_stick_click":
return path.replace("/r_stick_click", "/right_track_center")
"select":
return path.replace("/select", "/back")
"home":
return path.replace("/home", "/system")
"dpad":
return path.replace("/dpad", "/left_track")
"dpad_up":
return path.replace("/dpad_up", "/left_track_up")
"dpad_down":
return path.replace("/dpad_down", "/left_track_down")
"dpad_left":
return path.replace("/dpad_left", "/left_track_left")
"dpad_right":
return path.replace("/dpad_right", "/left_track_right")
"l_stick":
return path.replace("/l_stick", "/stick")
"r_stick":
return path.replace("/r_stick", "/right_track")
_:
return path
func _convert_joypad_to_switch(path: String):
path = path.replace("joypad", "switch")
match path.substr(path.find("/") + 1):
"a":
return path.replace("/a", "/b")
"b":
return path.replace("/b", "/a")
"x":
return path.replace("/x", "/y")
"y":
return path.replace("/y", "/x")
"lb":
return path.replace("/lb", "/l")
"rb":
return path.replace("/rb", "/r")
"lt":
return path.replace("/lt", "/zl")
"rt":
return path.replace("/rt", "/zr")
"select":
return path.replace("/select", "/minus")
"start":
return path.replace("/start", "/plus")
"share":
return path.replace("/share", "/square")
_:
return path
func _convert_joypad_to_joycon(path: String):
path = _convert_joypad_to_switch(path)
match path.substr(path.find("/") + 1):
"dpad_up":
return path.replace("/dpad_up", "/up")
"dpad_down":
return path.replace("/dpad_down", "/down")
"dpad_left":
return path.replace("/dpad_left", "/left")
"dpad_right":
return path.replace("/dpad_right", "/right")
_:
return path
func _convert_joypad_to_xbox360(path: String):
path = path.replace("joypad", "xbox360")
match path.substr(path.find("/") + 1):
"select":
return path.replace("/select", "/back")
_:
return path
func _convert_joypad_to_xbox_modern(path: String):
match path.substr(path.find("/") + 1):
"select":
return path.replace("/select", "/view")
"start":
return path.replace("/start", "/menu")
_:
return path
func _convert_joypad_to_xboxone(path: String):
return _convert_joypad_to_xbox_modern(path.replace("joypad", "xboxone"))
func _convert_joypad_to_xboxseries(path: String):
return _convert_joypad_to_xbox_modern(path.replace("joypad", "xboxseries"))
func _convert_joypad_to_steamdeck(path: String):
path = path.replace("joypad", "steamdeck")
match path.substr(path.find("/") + 1):
"lb":
return path.replace("/lb", "/l1")
"rb":
return path.replace("/rb", "/r1")
"lt":
return path.replace("/lt", "/l2")
"rt":
return path.replace("/rt", "/r2")
"select":
return path.replace("/select", "/square")
"start":
return path.replace("/start", "/menu")
"home":
return path.replace("/home", "/steam")
"share":
return path.replace("/share", "/dots")
_:
return path
func _convert_joypad_to_ouya(path: String):
path = path.replace("joypad", "ouya")
match path.substr(path.find("/") + 1):
"a":
return path.replace("/a", "/o")
"x":
return path.replace("/x", "/u")
"b":
return path.replace("/b", "/a")
"lb":
return path.replace("/lb", "/l1")
"rb":
return path.replace("/rb", "/r1")
"lt":
return path.replace("/lt", "/l2")
"rt":
return path.replace("/rt", "/r2")
"start":
return path.replace("/start", "/menu")
"share":
return path.replace("/share", "/microphone")
_:
return path

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@tool
extends Resource
class_name ControllerSettings
enum Devices {
LUNA,
OUYA,
PS3,
PS4,
PS5,
STADIA,
STEAM,
SWITCH,
JOYCON,
XBOX360,
XBOXONE,
XBOXSERIES,
STEAM_DECK
}
## General addon settings
@export_subgroup("General")
## Controller type to fallback to if automatic
## controller detection fails
@export var joypad_fallback : Devices = Devices.XBOX360
## Controller deadzone for triggering an icon remap when input
## is analogic (movement sticks or triggers)
@export_range(0.0, 1.0) var joypad_deadzone : float = 0.5
## Allow mouse movement to trigger an icon remap
@export var allow_mouse_remap : bool = true
## Minimum mouse "instantaneous" movement for
## triggering an icon remap
@export_range(0, 10000) var mouse_min_movement : int = 200
## Settings related to advanced custom assets usage and remapping
@export_subgroup("Custom assets")
## Custom asset lookup folder for custom icons
@export_dir var custom_asset_dir : String = ""
## Custom generic joystick mapper script
@export var custom_mapper : Script
## Custom icon file extension
@export var custom_file_extension : String = ""
## Custom settings related to any text rendering required on prompts
@export_subgroup("Text Rendering")
## Custom LabelSettings. If unset, uses engine default settings.
@export var custom_label_settings : LabelSettings

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b5j0idk4yjkkj"
path="res://.godot/imported/disconnected.png-459773ea7f2a3f5eca9fe5104acb9105.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://addons/controller_icons/assets/disconnected.png"
dest_files=["res://.godot/imported/disconnected.png-459773ea7f2a3f5eca9fe5104acb9105.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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[remap]
importer="texture"
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