[gd_scene load_steps=7 format=3 uid="uid://k3edwxkml8dd"]

[ext_resource type="Script" uid="uid://c6j42r4fsxiha" path="res://src/gameplay/props/electrics/hologram_projector/hologram_projector_floor.gd" id="1_0n826"]
[ext_resource type="PackedScene" uid="uid://dlyy375sgb4m2" path="res://src/gameplay/props/electrics/hologram_projector/model/hologram_projector_floor.glb" id="2_xkimn"]

[sub_resource type="Gradient" id="Gradient_0n826"]
interpolation_mode = 2
offsets = PackedFloat32Array(0.25420874, 0.34175083, 0.503367)
colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 0.86718756, 1, 1, 1, 0)

[sub_resource type="GradientTexture2D" id="GradientTexture2D_tek7r"]
gradient = SubResource("Gradient_0n826")
width = 1
fill_from = Vector2(0, 1)

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_xkimn"]
transparency = 4
cull_mode = 2
shading_mode = 0
disable_ambient_light = true
albedo_color = Color(0.4738321, 1.353256, 1.353256, 0.21568628)
albedo_texture = SubResource("GradientTexture2D_tek7r")

[sub_resource type="CylinderMesh" id="CylinderMesh_hg5uv"]
top_radius = 1.0
bottom_radius = 0.15
rings = 0
cap_top = false
cap_bottom = false

[node name="HologramProjectorFloor" type="Node3D" node_paths=PackedStringArray("projector_mesh")]
script = ExtResource("1_0n826")
projector_mesh = NodePath("ProjectorModel/Projector")

[node name="ProjectorModel" parent="." instance=ExtResource("2_xkimn")]

[node name="GlowMesh" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
material_override = SubResource("StandardMaterial3D_xkimn")
mesh = SubResource("CylinderMesh_hg5uv")

[editable path="ProjectorModel"]
